- Joined
- Sep 21, 2004
- Messages
- 186
Hi,
I am making a spell based off Doom. It's called "Sheepify". It should be a quite simple spell, but just look at the triggers:
Events:
A unit finishes casting an ability
Conditions:
Ability equal to Sheepify
Actions:
Wait (Random Real Number Between 5.00 and 13.00 Seconds)
Add Wander (Neutrel) to (Target Unit of Ablilty Being Cast)
Wait (Random Real Number Between 8.00 and 16.00 Seconds)
Change Owner of (Target Unit of Ability Being Cast) to Neutrel Passive
Wait (Random Real Number Between 8.00 and 16.00 Seconds)
Replace (Target Unit of Ability Being Cast) to a Sheep
Now, trust me, I've tried tons of things and the problem is using an Event Response after a Wait time. Is this normal or is it that my WE is buggy?
Any help would be appreciated greatly.
(No I'm not going for the Arcane Contest)
PEONMASTER
I am making a spell based off Doom. It's called "Sheepify". It should be a quite simple spell, but just look at the triggers:
Events:
A unit finishes casting an ability
Conditions:
Ability equal to Sheepify
Actions:
Wait (Random Real Number Between 5.00 and 13.00 Seconds)
Add Wander (Neutrel) to (Target Unit of Ablilty Being Cast)
Wait (Random Real Number Between 8.00 and 16.00 Seconds)
Change Owner of (Target Unit of Ability Being Cast) to Neutrel Passive
Wait (Random Real Number Between 8.00 and 16.00 Seconds)
Replace (Target Unit of Ability Being Cast) to a Sheep
Now, trust me, I've tried tons of things and the problem is using an Event Response after a Wait time. Is this normal or is it that my WE is buggy?
Any help would be appreciated greatly.
(No I'm not going for the Arcane Contest)
PEONMASTER