Remixer
Map Reviewer
- Joined
- Feb 19, 2011
- Messages
- 2,129
Review - Voolkan melee
(Version September 14th 2025)
Synopsis: Voolkan melee is a square-shaped melee map for up to eight players who are all positioned in a ring layout without any obstacles between one another. While the unique player position brings uniqueness to the map, it currently lacks form and foundation as a melee map. In the current state, the map does not meet the standard melee criteria.
Map Aesthetics: The map has a volcanic theme, which fits the name, but there is a lot of room for improvement with the aesthetics. The terrain is very flat and lacks any kind of decorative object placement as well as shape - while the square-shaped layout is interesting, it should be done in a more natural and dynamic way. I would suggest you to take a look at other melee maps (preferably those of high quality) and see how they have implemented aesthetics and visual clarity.
Map Layout: The layout is unique, but a creep camps and other objectives that players can contest are critical factor of a melee map. As such, you should rethink this area of the map and make appropraite changes.
Neutral Objectives: The map lacks neutral objectives.
Comment: There are a lot of areas for improvement: terrain work, layout, neutral objectives as well as more dynamic and natural game-flow. Rated as Lacking.
(Version September 14th 2025)
Synopsis: Voolkan melee is a square-shaped melee map for up to eight players who are all positioned in a ring layout without any obstacles between one another. While the unique player position brings uniqueness to the map, it currently lacks form and foundation as a melee map. In the current state, the map does not meet the standard melee criteria.
Map Aesthetics: The map has a volcanic theme, which fits the name, but there is a lot of room for improvement with the aesthetics. The terrain is very flat and lacks any kind of decorative object placement as well as shape - while the square-shaped layout is interesting, it should be done in a more natural and dynamic way. I would suggest you to take a look at other melee maps (preferably those of high quality) and see how they have implemented aesthetics and visual clarity.
Map Layout: The layout is unique, but a creep camps and other objectives that players can contest are critical factor of a melee map. As such, you should rethink this area of the map and make appropraite changes.
Neutral Objectives: The map lacks neutral objectives.
Comment: There are a lot of areas for improvement: terrain work, layout, neutral objectives as well as more dynamic and natural game-flow. Rated as Lacking.

Approved
