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((Owner of (Triggering unit)) is an enemy of (Owner of (Killing unit))) Equal to True
Actions
Set Kill_Count = (Kill_Count + 1)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Kill_Count Equal to 50
Then - Actions
Game - Victory (Owner of (Killing unit)) (Show dialogs, Show scores)
Else - Actions
for example, a Player 1 red kills a unit that belongs to an enemy, then the Kill_Count will increase by 1 point and after 50 points of Kill_Count, Player 1 Red gets victory dialog.
1. open your trigger editor (press F4).
2. press CTRL+B
3. press CTRL+N
4. fill the name with any name you like.
5. from the dropdown menu (reversed triangle), choose Integer.
6. OK.
in conditions, find the boolean comparison and in boolean comparison, you find enemy of player 1 and after that you change the triggering unit to owner of triggering unit and change player 1 to owner of killing unit.
what dialog box?
in conditions, find the boolean comparison and in boolean comparison, you find enemy of player 1 and after that you change the triggering unit to owner of triggering unit and change player 1 to owner of killing unit.
what dialog box?
i dont get what you want to do O:, i thought you only wanted to set that if there is 50kills, game ends.. this shouldn't require a dialog or a dialog button... can you be more specific in what you want to do?
i dont get what you want to do O:, i thought you only wanted to set that if there is 50kills, game ends.. this shouldn't require a dialog or a dialog button... can you be more specific in what you want to do?
i already made it sir
i just took some experimentation on the trigger and poof..!!
i already incorporate it to the dialog button
thanks for helping sir
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