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Victory condition(based on unit control) and reset( and add point on leaderboard)

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Level 2
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Jul 1, 2009
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4
Ok im making a map for TFT with world editor called Possesion wars.
This is one of my first maps but the basis of it is this: anything you kill you get. So you start out at a tavern with a scout tower. You buy a hero which is transported to a random point in the map and then you start killing creeps and heroes to amass an army.

I want to make it so when you control every players hero you win a round. And i want to make it so when you win three rounds you win the game. I also want a leaderboard to show this. I have no idea how to do any of this.

Also i accidentally posted this in the wrong forum the first time..... what gruesome punishment :nemor: will i face lol
:grin: :wgrin:
 
Level 6
Joined
Jan 31, 2009
Messages
166
As I see it you are basically asking for someone to make the triggers for your map for you (or at least to tell you how to make them all) if you want all the information you requested it would be nice if you gave a little more information eg how you plan to start the next round (spawn some neutral hostile creeps?) as well as generic information like how many players.

I have already made a simple trigger to handle possession
  • Possesion
    • Events
      • Unit - A unit Dies
    • Conditions
    • Actions
      • Set TempSpawnPoint = (Position of (Triggering unit))
      • Unit - Create 1 (Unit-type of (Triggering unit)) for (Owner of (Killing unit)) at TempSpawnPoint facing Default building facing degrees
      • Custom script: call RemoveLocation(udg_TempSpawnPoint)
tell me if you have any problems with this and if you want additional help please give the additional information I have requested
 
Arcmage,
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