- Joined
- Nov 4, 2009
- Messages
- 18
-
Vaccum Glass
-

Events
-


Unit - A unit Starts the effect of an ability
-
-

Conditions
-


(Ability being cast) Equal to Vaccum Glass
-
-

Actions
-


Set Vaccum_Caster = (Triggering unit)
-


Set Vaccum_Level = (Level of Vaccum Glass for Vaccum_Caster)
-


Set Vaccum_Target = (Target unit of ability being cast)
-


Unit - Create 1 Vaccum Glass Dummy for (Owner of Vaccum_Caster) at (Position of Vaccum_Target) facing Default building facing degrees
-


Set Vaccum_Glass[1] = (Last created unit)
-


Unit - Create 1 Vaccum Glass Dummy for (Owner of Vaccum_Caster) at (Position of Vaccum_Target) facing Default building facing degrees
-


Set Vaccum_Glass[2] = (Last created unit)
-


Trigger - Turn on Vaccum Move Damage <gen>
-


Wait 20.00 seconds
-


Trigger - Turn off Vaccum Move Damage <gen>
-


Unit - Remove Vaccum_Glass[1] from the game
-


Unit - Remove Vaccum_Glass[2] from the game
-
-
-
Vaccum Move Damage
-

Events
-


Time - Every 0.30 seconds of game time
-
-

Conditions
-

Actions
-


Unit - Cause Vaccum_Glass[1] to damage Vaccum_Target, dealing (2.00 x (Real(Vaccum_Level))) damage of attack type Spells and damage type Unknown
-


Unit - Cause Vaccum_Glass[2] to damage Vaccum_Target, dealing (2.00 x (Real(Vaccum_Level))) damage of attack type Spells and damage type Unknown
-


Unit - Order Vaccum_Glass[1] to Move To (Position of Vaccum_Target)
-


Unit - Order Vaccum_Glass[2] to Move To (Position of Vaccum_Target)
-
-
-
Vaccum Death
-

Events
-


Unit - A unit Dies
-
-

Conditions
-


(Dying unit) Equal to Vaccum_Target
-
-

Actions
-


Unit - Remove Vaccum_Glass[1] from the game
-


Unit - Remove Vaccum_Glass[2] from the game
-


Trigger - Turn off Vaccum Move Damage <gen>
-
-







