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let me rephrase what i just said. when i convert the file formats the uvw map doesnt stay the same. all the coordinates keep moving screwing up my skin.
well that works all the way up to the .obj format. once i convert it to .mdx/.mdl all the vertexs clump together making it impossible for me to pull them apart.
thanks everyone who has helped me the last couple weeks i finnally got all my completed stargate models to work in warcraft with their skins working and everything. they will be released as soon as my new map is completed.
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