- Joined
- Jun 7, 2008
- Messages
- 420
Some old skool castle defense.
16 players, 4 used for creep so 12 playable. (2 creep for allies and 2 for zerg)
So here is the plan. Players choose a starting race (terran or protoss) and their group (ground, air, artillery, support) and defend the castle long enough for everyone to evacuate or (bonus objective) zerg are eliminated.
Sounds simple enough? Good. Each sub race should get about 4-6 units and a hero, and resources are distributed to all players regardless of how many you kill (killboard only for epeen reasons).
Since my LOTR project on WC3 is already in alpha, figure I might as well take this up. Shouldn't take too long, it is a small and simple map, one month of hard mapping ought to see it through release and alpha eta a week.
It will be a no frills map, just designed to be a good map among the initial rush of crappy n00b ones. Our studio is by no means excellent, but we are warcraft 3 vets. WE CAN DO THIS. WHO WANTS IN?
16 players, 4 used for creep so 12 playable. (2 creep for allies and 2 for zerg)
So here is the plan. Players choose a starting race (terran or protoss) and their group (ground, air, artillery, support) and defend the castle long enough for everyone to evacuate or (bonus objective) zerg are eliminated.
Sounds simple enough? Good. Each sub race should get about 4-6 units and a hero, and resources are distributed to all players regardless of how many you kill (killboard only for epeen reasons).
Since my LOTR project on WC3 is already in alpha, figure I might as well take this up. Shouldn't take too long, it is a small and simple map, one month of hard mapping ought to see it through release and alpha eta a week.
It will be a no frills map, just designed to be a good map among the initial rush of crappy n00b ones. Our studio is by no means excellent, but we are warcraft 3 vets. WE CAN DO THIS. WHO WANTS IN?