- Joined
- Sep 9, 2007
- Messages
- 114
For my current project;
I'm currently stumped (again ) with this prisoner system i'm working up
I want to give a 25% chance that when a unit dies it gets moved to your teams prison
Once inside the prison its health slowely drains ( I have that part done)
But i want it so... when that unit dies within said region. It becomes a skeleton belonging to whoevers prison its in.
Example:
Orc Grunt Dies*
Orc Prisoner spawns in humans Prison
Once the unit within (Region Prison) dies
create a skeleton for player (human)
Problem is i cant figure out how to:
Once unit within region dies
Because theres 4 different teams and 4 different prisons... so i'm having difficulty making each team's prison function correctly
Thanks in advance HWS community
You have all been loads of help these past few days.
I'm currently stumped (again ) with this prisoner system i'm working up
I want to give a 25% chance that when a unit dies it gets moved to your teams prison
Once inside the prison its health slowely drains ( I have that part done)
But i want it so... when that unit dies within said region. It becomes a skeleton belonging to whoevers prison its in.
Example:
Orc Grunt Dies*
Orc Prisoner spawns in humans Prison
Once the unit within (Region Prison) dies
create a skeleton for player (human)
Problem is i cant figure out how to:
Once unit within region dies
Because theres 4 different teams and 4 different prisons... so i'm having difficulty making each team's prison function correctly
Thanks in advance HWS community
You have all been loads of help these past few days.