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Unit veicles changes.

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Level 10
Joined
Apr 22, 2010
Messages
422
Alrighty, so im makeing an hero unit that shall be named HERO1 for now that has an ability to create an tank that he can use. The only thing is that while the hero is not in the tank, it shouldent be able to move or use it's tank related ability abilitys other than having the hero enter the tank. I considered to use an custom version of the battle stations ability(you know, the one you find in the orc burrows) but then the tank will still be able to move and cast spells. What do i do:vw_wtf:
 
Level 8
Joined
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Messages
3,336
Ah.... I know....
Maybe this.....
attachment.php

I am newbie at trigger. So it will be not working.
 

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Level 8
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89260d1284043429-unit-veicles-changes-u.jpg
Okay, so this time is the trigger that make TANK (Siege Engine example) will be your hero's if HERO comes close to TANK within 200 Range (That's close) And changed to Neutral if leaves within 256 range. But the weakness is if HERO enter, the TANK changed itself to Neutral. So you have to add this to keep Siege Engine owned by you (Maybe) :
89259d1284043429-unit-veicles-changes-222.jpg

I hope this works
EDIT: HOLY.......Sh**..........Toooo.......Late.......Posting......Reply........ Well, you can try at least.
 

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Level 5
Joined
Aug 24, 2010
Messages
133
-peper- you can use the
  • tag you know
  • just copy trigger as text then paste between them
  • and it makes it look like in the editor
  • i think pausing the unit would work
  • so something like
  • there no unload unit event though so youd have to use jass or points and regions for that
  • [trigger]
  • Tank Spawn
    • Events
      • Unit - A unit Spawns a summoned unit
    • Conditions
      • (Summoned unit) Equal to Tank
    • Actions
      • Unit - Pause (Summoned unit)
  • Tank Load
    • Events
      • Unit - A unit Is loaded into a transport
    • Conditions
      • (Loading unit) Equal to Tank
    • Actions
      • Unit - Unpause (Transporting unit)
 
Last edited:
Level 3
Joined
Mar 10, 2009
Messages
42
-peper- you can use the
  • tag you know
  • just copy trigger as text then paste between them
  • and it makes it look like in the editor
  • i think pausing the unit would work
  • so something like
  • there no unload unit event though so youd have to use jass or points and regions for that
  • [trigger]
  • Tank Spawn
    • Events
      • Unit - A unit Spawns a summoned unit
    • Conditions
      • (Summoned unit) Equal to Tank
    • Actions
      • Unit - Pause (Summoned unit)
  • Tank Load
    • Events
      • Unit - A unit Is loaded into a transport
    • Conditions
      • (Loading unit) Equal to Tank
    • Actions
      • Unit - Unpause (Transporting unit)


  • Tank Unload
    • Events
      • Unit - A unit Is unloaded into a transport
    • Conditions
      • (Loading unit) Equal to Tank
      • (unLoaded unit) Equal to Hero1
    • Actions
      • Unit - pause (Transporting unit)
 
Level 9
Joined
Aug 7, 2009
Messages
380
So, what do we actually talking about? Create a "tank", then when summoner come close enough, it'll allow you to drive it, control it? Am i right?. If so, why don't we use my attached map's system. Then make a trigger, create a tank for nautral but use it's color as the summoner's color. Maybe there'll be one more trigger if you want to "just summoner can drive summoned tank".
 
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