- Joined
- Sep 6, 2012
- Messages
- 88
Hi everyone,
I'm currently having an unsolvable problem that I'd like to receive help from you.
The problem is that everything seems to run well, I get the Quest Display to print out text to ensure that my conditions are correct. However, it seems that once my hero Peon classification is removed, he will never regain it again even if the fight's long over. I don't know what caused this, especially when I get the abc and zzzzz hints printed out correctly. Please help me figure out the problem, thank you very much !
I'm currently having an unsolvable problem that I'd like to receive help from you.
-
Being Attacked In Stealth
-
Events
- Unit - A unit owned by Player 5 (Yellow) Is attacked
-
Conditions
- ((Triggering unit) is A Hero) Equal to True
-
Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Current order of (Triggering unit)) Equal to (Order(<Empty String>))
- Stealth_Check[0] Equal to True
-
Then - Actions
- Quest - Display to (All players) the Hint message: abc
- Unit - Add classification of A peon-type unit to (Triggering unit)
-
Else - Actions
- Quest - Display to (All players) the Hint message: zzzzzz
- Unit - Remove classification of A peon-type unit from (Triggering unit)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Events
The problem is that everything seems to run well, I get the Quest Display to print out text to ensure that my conditions are correct. However, it seems that once my hero Peon classification is removed, he will never regain it again even if the fight's long over. I don't know what caused this, especially when I get the abc and zzzzz hints printed out correctly. Please help me figure out the problem, thank you very much !