Hi!
Is there any possibility to detect an event before the calculating of damage dealt from unit x to unit y?
E.g. to make an enhanced evasion ability or something like this.
The "unit attacks unit" event is able to detect it, but it's a bit ugly cause it reacts to every right click. So if someone is insane and clicks an enemy (and his mouse) to death it will trigger many times instead of 1 attack^^
Is there any possibility to detect an event before the calculating of damage dealt from unit x to unit y?
E.g. to make an enhanced evasion ability or something like this.
The "unit attacks unit" event is able to detect it, but it's a bit ugly cause it reacts to every right click. So if someone is insane and clicks an enemy (and his mouse) to death it will trigger many times instead of 1 attack^^