- Joined
- Mar 14, 2021
- Messages
- 43
I was looking at Zwiebelchen's CreateUnitWithProperties topic and leandrotp's library about using dark cast to create your own unit using the Burrow ability glicht. The detail that I was playing with these values and I was able to find a way to make the units immune to silence, this is explained in leandrotp's SilenceEx, that this logic is fulfilled.
The topic
- Using the dark conversion ability combined with adding Burrow's ability with the same unit to transform, it will change to the established unit when used. The detail is that this unit does not have abilities.
The glitch
- Once transformed into this unit, what you have to do is kill it, then revive it and it will return to the original unit before transforming by dark conversion. With the peculiarity, spell silences have no effect, a -1 is created for sure in the entire counter of the unit, and it also affects when an ability hides the spells, so that they do not work, the best example is the Root and Burrow ability, which hide them. This unit seems to be broken in certain aspects, since like the Walk of Winds ability, the pathing 0 is maintained once the XD spell is finished.
The uses
Personally, for me this can be useful in units with Root and Burrow, since their abilities are seen even though they transform, including, that in Burrow a unit is invisible and can attack the enemy and be seen by all players without the Color Alpha transparency that affects it. But it looks like this could be used to see what happens on an unsilenced unit.
- Note: Illusions can also have this process, since they can be revived with this method (This is how illusions can be revived), when they are brought back to life they will have all their abilities hidden by the Illusion skill but they cannot be clicked by an internal code that disables the use of Skills by these units, with certain exceptions such as Harvest, Call of Arms, Root, etc. All explained by Fenix140 who showed abilities usable in illusions.
- Curiosities: Illusions are normal units, which have had their abilities hidden and silenced, so an illusion can sell units, can build, can harvest, and be a mine :v . The possibilities are varied. (Some details of the hero's revived illusion his level will remain at 1, and due to the transformation issue his life, attack, mana and defense will increase, this is due to the hero's stats duplication issue, in normal units this will not happen .)
* The heroes for some reason if you want to transform them first, before the normal units should not have the Hero Icon because the game is closed by this option, but if you transformed a normal unit before the hero this will no longer happen and it is because of the function "call SetUnitOwner(Dummy, GetOwningPlayer(u), false)" apparently has to preload something first so that the dark conversion doesn't get confused. (One solution would be to create a dummy cast the dark conversion spell and remove it. Or have your own dummy for each player, just as suggestions.)
Extra: I still haven't found everything that these units with this effect can generate XD, so if others wish they can see what weird things happen with other abilities lol. Spells like Amov and Aatk are affected by either silence or a no show. Also this works on all versions of warcraft 3 1.24e until Reforged.
(Out of curiosity I found other things that are not useful, such as a unit moving normally despite having a Web spell, or a unit being able to hide the "Patrol, Hold, Move" Amov buttons, without using any of the new Bliz functions of Hide Buttom, if you want I can put it) Greetings...
Attached is the test map. (Credits to leandrotp, Zwiebelchen and Fenix140)
Attachments
Last edited: