Forgot to state in title: GUI
When the spell is cast the trigger is over creating units, in my last test I got 24 Zombies, 16 Skeleton Warriors and about 15 Skeleton Archers.
What's going on?
I have 9 other triggers based on this ability but each uses a different ability with a different editor suffix at the end to designate "level" difference.
Would much appreciate a responce.
Couldn't be because the ability's are copied then pasted then changed thus creating a discrepancy between ability data names?
Cheers,
Chris.
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Raise Dead Lvl Ultimate
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Events
- Unit - Unit begins channeling an ability
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Conditions
- (Ability being cast) equal to Raise Dead (Ultimate)
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Actions
- Set Animator = (CastingUnit)
- Set AnimationPoint = (Target point of ability being cast)
- Unit - Create 16 Zombie (Tier 3) for (Owner of Animator) at (AnimationPoint offset by 0.00, 0.00)) facing (Random Angle) degrees
- Unit - Create 14 Skeleton Warrior (Tier 3) for (Owner of Animator) at (AnimationPoint offset by 0.00, 0.00)) facing (Random Angle) degrees
- Unit - Create 14 Skeleton Archer (Tier 3) for (Owner of Animator) at (AnimationPoint offset by 0.00, 0.00)) facing (Random Angle) degrees
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Events
When the spell is cast the trigger is over creating units, in my last test I got 24 Zombies, 16 Skeleton Warriors and about 15 Skeleton Archers.
What's going on?
I have 9 other triggers based on this ability but each uses a different ability with a different editor suffix at the end to designate "level" difference.
Would much appreciate a responce.
Couldn't be because the ability's are copied then pasted then changed thus creating a discrepancy between ability data names?
Cheers,
Chris.