I have several triggers that orders a creep to move to a "beacon unit" which then orders the creep to move to the next "beacon unit" and so on. This works great for a single unit. The problem and the point of the trigger/s is that I want the beacons to be able to move (via the ability blink) and change the route that the creep takes.
Trigger breaks as soon as a beacon unit is moved. Creeps stops at the previous position of the beacon - not the current position of the beacon.
Here is an example:
Trigger breaks as soon as a beacon unit is moved. Creeps stops at the previous position of the beacon - not the current position of the beacon.
Here is an example:
-
Beacon 1 Away
-
Events
-
Unit - A unit comes within 256.00 of Beacon 1 0042 <gen>
-
-
Conditions
-
(Unit-type of (Triggering unit)) Equal to Ship
-
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
-
-
Actions
-
Trigger - Turn on Beacon 2 Away <gen>
-
Unit - Order (Triggering unit) to Move To (Position of Beacon 2 0043 <gen>)
-
Trigger - Turn off (This trigger)
-
-