- Joined
- Mar 21, 2007
- Messages
- 11
I thought this trigger was going to be really easy but i can seem to figure out why it wont work.
Events:
Unit - A unit enters fuse <gen>
Conditions:
((Unit-type of (Entering unit)) Equal to Rivendell Hunter) and ((Unit-type of Entering unit)) Equal to Commander
Actions:
Unit - Create 1 Banshee for (Owner of (Entering unit)) at (Center of Unit Place <gen>) facing ( Center of Unit Place <gen>)
Special Effect - Create a special effect attached to chest of (Entering unit) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Special Effect - Create a special effect attached to chest of (Entering unit) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Unit - Remove (Entering unit) from the game
Unit - Remove (Entering unit) from the game
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Can someone please tell me what is wrong with this trigger.
Events:
Unit - A unit enters fuse <gen>
Conditions:
((Unit-type of (Entering unit)) Equal to Rivendell Hunter) and ((Unit-type of Entering unit)) Equal to Commander
Actions:
Unit - Create 1 Banshee for (Owner of (Entering unit)) at (Center of Unit Place <gen>) facing ( Center of Unit Place <gen>)
Special Effect - Create a special effect attached to chest of (Entering unit) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Special Effect - Create a special effect attached to chest of (Entering unit) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Unit - Remove (Entering unit) from the game
Unit - Remove (Entering unit) from the game
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Can someone please tell me what is wrong with this trigger.