- Joined
- Jul 17, 2013
- Messages
- 544
ok so in my map enemy ai units siege castle. enemy ai units spawn in region a and are ordered to move to region b (where is ladder which would telleport them on a custom made wall which is made of walkable dooad). i want also players to be able to train cavalary and stop ai from siegning the city. but my problem is if i change function order last created unit to attack move to region b then those units will get stuck near walls and try to aim units which are at walls. they wont want to go on ladder region.however they will attack player cavalary which comes to them. if i use function move then they wont atack cavalary
however will go insta on ladder. ok so guys i hope you understant me i want ai units to go on a ladder place without getting stopped near walls, however i would also like them to atack cavalary which is near them and not ignore.