I'm trying to do a simple spell like this: A unit will be able to place a nature trap(goblin mine) and if a enemy units walks over it, it will activate like usually and then the unit that activated the goblin land mine will be entangled. Easy shit i thought but apparently i can't get it to work.
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Untitled Trigger 003
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Events
- Unit - A unit Begins casting an ability
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Conditions
- (Ability being cast) Equal to Nature trap activation (REPUBLIC)
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Actions
- Set nature_trap = (Position of (Target unit of ability being cast))
- Unit - Create 1 Dummy for (Owner of (Casting unit)) at nature_trap facing Default building facing degrees
- Unit - Order (Last created unit) to Night Elf Keeper Of The Grove - Entangling Roots (Target unit of ability being cast)
- Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
- Custom script: call RemoveLocation (udg_nature_trap)
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Events
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Untitled Trigger 003 Copy
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Events
- Unit - A unit Dies
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Conditions
- (Unit-type of (Dying unit)) Equal to Nature Trap
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Actions
- Set nature_trap = (Position of (Dying unit))
- Unit Group - Pick every unit in (Units within 60.00 of nature_trap) and do (Unit - Create 1 Dummy for (Owner of (Dying unit)) at (Position of (Picked unit)) facing Default building facing degrees)
- Unit Group - Order (Last created unit group) to Night Elf Keeper Of The Grove - Entangling Roots (Picked unit)
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Events