I dont know if you want an
RPG map...
Another Idea:
• Colony Defense
Can be adapted to be an RPG but first idea was a Players VS CPU map. Players would control either aboriginal tribe or colonialist players. They are attacked by other tribes and players are split between tribes and colonialist. They can be ally or not you can choose.
Story: A huge empire just set up on a tropical island. They met certain of the natives tribes and start trading with them. Unfortunately the other tribes disapproved the choice of their peers and start skirmish them.
Basic Character/Unit: I still dont know if you want a RPG so I think their will be as many heroes as Colonialist Players, plus one hero for each tribe. For units if you want to make the Player VS CPU mode I think you should give different tech-tree to Aboriginal Tribe and Colonialists. CPU will have fighting aboriginal units. I think evil should also have bosses (who can heroes or monsters with a background).
Environment: As I said the map takes place on a tropical island so Sunken Ruins for basic tilestype. I imagine the map as a long coast with lots of jungle a bit far from the sea or sometimes just close to the coast. I also guess their would be temple inside the forest and why not some creeps camp (with background...)
Important Items:
Unique Items: All weapons/armor of character, treasures hidden in the jungle (ancient items, artefacts from aboriginal or another mysterious race who was living there 1000 years ago). Different items from aboriginal to colonialists (the map can take place in middle-ages, or during renaissance era...). So depending on which age you can use canon powder or not (so gun as a weapons).
I dont know if it is what you wanted. If you need more infos, tell me I would edit.
EDIT: Ahah nice Edit
