Hello,I need help with my triggers -
First trigger is about one of my game modes - When I tested map then in arena winners are both and at that time when arena fighting starts. What's wrong?
First trigger is about one of my game modes - When I tested map then in arena winners are both and at that time when arena fighting starts. What's wrong?
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Teammode
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Events
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Dialog - A dialog button is clicked for Dialog
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Conditions
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(Clicked dialog button) Equal to DialogButtons[2]
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Actions
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Game - Unpause the game
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Game - Display to (All players) the text: |cff32cd32Current a...
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Wait 15.00 seconds
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Unit Group - Pick every unit in (Units in Full Destroyers Region <gen>) and do (Actions)
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Loop - Actions
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If (((Picked unit) is A Hero) Equal to True) then do (Unit - Move (Picked unit) instantly to (Center of Teleport Destroyers Region <gen>)) else do (Do nothing)
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Unit Group - Pick every unit in (Units in Full Guards Region <gen>) and do (Actions)
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Loop - Actions
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If (((Picked unit) is A Hero) Equal to True) then do (Unit - Move (Picked unit) instantly to (Center of Teleport Guards Region <gen>)) else do (Do nothing)
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Game - Pause the game
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Player Group - Pick every player in (All players) and do (Actions)
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Loop - Actions
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Camera - Pan camera for (Picked player) to (Center of Arena Region <gen>) over 0.00 seconds
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Visibility - Disable fog of war
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Game - Display to (All players) the text: |cff116644Get ready...
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Wait 5.00 seconds
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Floating Text - Create floating text that reads |cffff00005|r at (Center of Timer Region <gen>) with Z offset 0.00, using font size 15.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
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Wait 1.00 seconds
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Floating Text - Destroy (Last created floating text)
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Floating Text - Create floating text that reads |cffff00004|r at (Center of Timer Region <gen>) with Z offset 0.00, using font size 15.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
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Wait 1.00 seconds
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Floating Text - Destroy (Last created floating text)
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Floating Text - Create floating text that reads |cffff00003|r at (Center of Timer Region <gen>) with Z offset 0.00, using font size 15.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
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Wait 1.00 seconds
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Floating Text - Destroy (Last created floating text)
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Floating Text - Create floating text that reads |cffff00002|r at (Center of Timer Region <gen>) with Z offset 0.00, using font size 15.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
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Wait 1.00 seconds
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Floating Text - Destroy (Last created floating text)
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Floating Text - Create floating text that reads |cffff00001|r at (Center of Timer Region <gen>) with Z offset 0.00, using font size 20.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
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Wait 1.00 seconds
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Floating Text - Destroy (Last created floating text)
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Game - Unpause the game
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Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 1 (Red)) and do (Actions)
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Loop - Actions
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Set Unit[1] = (Picked unit)
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Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 2 (Blue)) and do (Actions)
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Loop - Actions
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Set Unit[2] = (Picked unit)
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Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 3 (Teal)) and do (Actions)
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Loop - Actions
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Set Unit[3] = (Picked unit)
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Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 4 (Purple)) and do (Actions)
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Loop - Actions
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Set Unit[4] = (Picked unit)
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Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 5 (Yellow)) and do (Actions)
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Loop - Actions
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Set Unit[5] = (Picked unit)
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Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 6 (Orange)) and do (Actions)
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Loop - Actions
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Set Unit[6] = (Picked unit)
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Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 7 (Green)) and do (Actions)
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Loop - Actions
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Set Unit[7] = (Picked unit)
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Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 8 (Pink)) and do (Actions)
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Loop - Actions
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Set Unit[8] = (Picked unit)
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Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 9 (Gray)) and do (Actions)
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Loop - Actions
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Set Unit[9] = (Picked unit)
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Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 10 (Light Blue)) and do (Actions)
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Loop - Actions
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Set Unit[10] = (Picked unit)
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Unit Group - Pick every unit in (Units in RandomRegion1 <gen>) and do (Actions)
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Loop - Actions
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Unit Group - Add Unit[1] to (Last created unit group)
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Unit Group - Add Unit[2] to (Last created unit group)
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Unit Group - Add Unit[3] to (Last created unit group)
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Unit Group - Add Unit[4] to (Last created unit group)
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Unit Group - Add Unit[5] to (Last created unit group)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Number of units in (Last created unit group)) Equal to 0
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Then - Actions
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Game - Display to (All players) the text: |cff99550Congradula...
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Visibility - Disable (Last created visibility modifier)
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Player Group - Pick every player in (All enemies of Player 6 (Orange)) and do (Actions)
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Loop - Actions
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Camera - Pan camera for (Picked player) to (Center of The Destroyers Region <gen>) over 0.00 seconds
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Unit Group - Pick every unit in (Units of type (Unit-type of (Picked unit))) and do (Actions)
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Loop - Actions
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Unit Group - Add Unit[1] to (Last created unit group)
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Unit Group - Add Unit[2] to (Last created unit group)
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Unit Group - Add Unit[3] to (Last created unit group)
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Unit Group - Add Unit[4] to (Last created unit group)
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Unit Group - Add Unit[5] to (Last created unit group)
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Unit - Move (Picked unit) instantly to (Center of The Destroyers Region <gen>)
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Unit Group - Pick every unit in (Units of type (Unit-type of (Picked unit))) and do (Actions)
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Loop - Actions
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Unit Group - Add Unit[6] to (Last created unit group)
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Unit Group - Add Unit[7] to (Last created unit group)
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Unit Group - Add Unit[8] to (Last created unit group)
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Unit Group - Add Unit[9] to (Last created unit group)
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Unit Group - Add Unit[10] to (Last created unit group)
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Unit - Move (Picked unit) instantly to (Center of The Guards Region <gen>)
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Player Group - Pick every player in (All enemies of Player 1 (Red)) and do (Actions)
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Loop - Actions
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Camera - Pan camera for (Picked player) to (Center of The Guards Region <gen>) over 0.00 seconds
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Multiboard - Set the text for (Last created multiboard) item in column 2, row 2 to (String((KillsDestroyers + 15)))
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Multiboard - Set the text for (Last created multiboard) item in column 3, row 2 to (String((DestroyersGold + 1000)))
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Else - Actions
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Unit Group - Pick every unit in (Units in Region 036 <gen>) and do (Actions)
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Loop - Actions
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Unit Group - Add Unit[6] to (Last created unit group)
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Unit Group - Add Unit[7] to (Last created unit group)
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Unit Group - Add Unit[8] to (Last created unit group)
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Unit Group - Add Unit[9] to (Last created unit group)
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Unit Group - Add Unit[10] to (Last created unit group)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Number of units in (Last created unit group)) Equal to 0
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Then - Actions
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Game - Display to (All players) the text: |cff99550 Congradul...
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Multiboard - Set the text for (Last created multiboard) item in column 2, row 3 to (String((KillsGuards + 15)))
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Multiboard - Set the text for (Last created multiboard) item in column 3, row 3 to (String((GuardsGold + 1000)))
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Player Group - Pick every player in (All enemies of Player 6 (Orange)) and do (Actions)
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Loop - Actions
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Camera - Pan camera for (Picked player) to (Center of The Destroyers Region <gen>) over 1.72 seconds
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Unit Group - Pick every unit in (Units of type (Unit-type of (Picked unit))) and do (Actions)
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Loop - Actions
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Unit Group - Add Unit[1] to (Last created unit group)
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Unit Group - Add Unit[2] to (Last created unit group)
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Unit Group - Add Unit[3] to (Last created unit group)
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Unit Group - Add Unit[4] to (Last created unit group)
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Unit Group - Add Unit[5] to (Last created unit group)
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Unit - Move (Picked unit) instantly to (Center of The Destroyers Region <gen>)
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Unit Group - Pick every unit in (Units of type (Unit-type of (Picked unit))) and do (Actions)
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Loop - Actions
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Unit Group - Add Unit[6] to (Last created unit group)
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Unit Group - Add Unit[7] to (Last created unit group)
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Unit Group - Add Unit[8] to (Last created unit group)
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Unit Group - Add Unit[9] to (Last created unit group)
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Unit Group - Add Unit[10] to (Last created unit group)
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Unit - Move (Picked unit) instantly to (Center of The Guards Region <gen>)
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Player Group - Pick every player in (All enemies of Player 1 (Red)) and do (Actions)
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Loop - Actions
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Camera - Pan camera for (Picked player) to (Center of The Guards Region <gen>) over 1.70 seconds
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Else - Actions
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Guards
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Events
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Unit - A unit Dies
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Conditions
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((Owner of (Dying unit)) is in (All enemies of Player 1 (Red))) Equal to True
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Triggering unit) is A Hero) Equal to True
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((Owner of (Dying unit)) is in (All enemies of Player 1 (Red))) Equal to True
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Then - Actions
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Countdown Timer - Start ReviewTimer[(Player number of (Owner of (Dying unit)))] as a One-shot timer that will expire in 30.00 seconds
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Countdown Timer - Create a timer window for (Last started timer) with title Respawn
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Countdown Timer - Show (Last created timer window) for (Matching player)
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Player - Add 300 to (Owner of (Killing unit)) Current gold
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Player - Add -300 to (Owner of (Triggering unit)) Current gold
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Set Timer_Window[(Player number of (Owner of (Dying unit)))] = (Last created timer window)
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Wait 30.00 seconds
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Set tempPoint = (Center of The Destroyers Region <gen>)
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Hero - Instantly revive (Triggering unit) at tempPoint, Hide revival graphics
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Hero - Set (Triggering unit) Hero-level to (Level of (Dying unit)), Hide level-up graphics
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Countdown Timer - Destroy (Last created timer window)
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Countdown Timer - Hide (Last created timer window) for (Matching player)
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Multiboard - Set the text for (Last created multiboard) item in column 2, row 2 to (String((KillsDestroyers + 1)))
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Triggering unit) is A Hero) Not equal to True
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Then - Actions
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Player - Add -150 to (Owner of (Killing unit)) Current gold
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Player - Add 150 to (Owner of (Triggering unit)) Current gold
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Else - Actions
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