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Tutorial MIX

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
This mapo is a mixture made out of much tutorials i hope some good ideas are in it :) got some things from hiveworkshop
special things in the map :
- Arrow Movement
- 1st person camera
- respawn
- nice terrain ;D
- special combat & mana system
- special abbilitie add
-and some more suff...
hope you have fun with it!:)
sry for no description in the map but if you are not a complete wc3 editor noob you can do it most things are in english


by david1 in battlenet smallterminator see ya

Keywords:
fun, terrain, tutorial, map, arrow, movement
Contents

Tutorial MIX (Map)

Reviews
18:18, 25th Jul 2009 Linaze: Wrong section, duh.
Level 31
Joined
May 3, 2008
Messages
3,155
Type and category abuse. Map with combination of more than 1 genre should be categorise as Others.

- nice terrain ;D

The terrain was generally ugly even if it been judge according to blizzard style. The tiles variation usage was weak. You should go to terrain board to know what is a real terrain all about.

This mapo is a mixture made out of much tutorials i hope some good ideas are in it :) got some things from hiveworkshop
special things in the map :

There is nothing good about it. All those thing you did already been created, and there is ample version of it which are far better than this.

You also post at wrong section, it suppose to be at spells section and not map section.

Also, your scripting leak location.

  • weap
    • Events
      • Unit - A unit Acquires an item
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • ((Triggering unit) has an item of type Sword of Spellpower) Equal to True
        • Then - Actions
          • Game - Display to (All players) the text: |c0000FF00You alrea...
          • Item - Remove (Item being manipulated)
          • Item - Create (Item-type of (Item being manipulated)) at (Position of (Hero manipulating item))
          • Trigger - Turn off (This trigger)
        • Else - Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • ((Triggering unit) has an item of type Axe of Spellpower) Equal to True
        • Then - Actions
          • Game - Display to (All players) the text: |c0000FF00You alrea...
          • Item - Remove (Item being manipulated)
          • Item - Create (Item-type of (Item being manipulated)) at (Position of (Hero manipulating item))
          • Trigger - Turn off (This trigger)
        • Else - Actions
Also, this scripting is ridiculous. Why somebody want to create a global variable and destroy it at map initilization for no purpose at all.

  • standart
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Set angle = 0.00
      • Set Animationspeed = 0.00
      • Set speed = 0.00
      • Set Location[1] = (Center of (Playable map area))
      • Set unit = Kortarkon 0000 <gen>
      • Custom script: call RemoveLocation(udg_Location[1])
Another poor respawn system. If more than 1 unit dies in the 20 seconds duration, it could bug.

  • respawn
    • Events
      • Unit - A unit Dies
    • Conditions
    • Actions
      • Wait 20.00 seconds
      • Unit - Replace (Dying unit) with a Footman using The new unit's max life and mana
Please read more tutorial before you create a system. The overall quality was very weak and it won't be accepted into spells database.
 
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