- Joined
- Feb 23, 2015
- Messages
- 21
Okay, I'm going to try to explain my problem to the best of my ability. In my map I need two Dryads. One is corrupted and the other is the normal dryad. I used War3 Model Editor to make a second dryad model and portrait.
Through War3's texture manager option, I changed the standard dryad texture on the model to Dryadfinal3.blp (the name of my skin). Then I copied my skin and renamed it to Dryadfinal.blp (I have two versions of the same skin now). I changed the portrait model to use Dryadfinal.blp as its skin.
I imported both of the textures into my map and noticed that the portrait didn't change (the model's texture did though). Renaming the portrait's required skin and the Dryadfinal.blp wouldn't get it to work. It only works when I change the skin's path to Textures\Dryad.blp. This however changes BOTH my dryad's portrait and the original which I obviously can't have.
Anyone know why this is happening and how to make my portrait use a different skin without affecting the original?
Through War3's texture manager option, I changed the standard dryad texture on the model to Dryadfinal3.blp (the name of my skin). Then I copied my skin and renamed it to Dryadfinal.blp (I have two versions of the same skin now). I changed the portrait model to use Dryadfinal.blp as its skin.
I imported both of the textures into my map and noticed that the portrait didn't change (the model's texture did though). Renaming the portrait's required skin and the Dryadfinal.blp wouldn't get it to work. It only works when I change the skin's path to Textures\Dryad.blp. This however changes BOTH my dryad's portrait and the original which I obviously can't have.
Anyone know why this is happening and how to make my portrait use a different skin without affecting the original?