- Joined
- Oct 25, 2009
- Messages
- 996
Does this triggers have leaks and bugs?The one who help me check will +Rep 
also,sometimes the ball will keep moving when 2 unit casted...
Here the map...
Solar Ball
also,sometimes the ball will keep moving when 2 unit casted...
-
SB Cast
-

Events
-


Unit - A unit Starts the effect of an ability
-
-

Conditions
-


(Ability being cast) Equal to Solar Ball
-
-

Actions
-


If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-



If - Conditions
-




SB_IndexSize Equal to 0
-
-



Then - Actions
-




Trigger - Turn on SB Loop <gen>
-




Trigger - Turn on SB Stop <gen>
-
-



Else - Actions
-
-


Set SB_IndexSize = (SB_IndexSize + 1)
-


If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-



If - Conditions
-




SB_IndexSize Greater than SB_IndexMaxSize
-
-



Then - Actions
-




Set SB_Index[SB_IndexSize] = SB_IndexSize
-




Set SB_IndexMaxSize = SB_IndexSize
-
-



Else - Actions
-
-


Set SB_TempInt = SB_Index[SB_IndexSize]
-


Set SB_Caster[SB_TempInt] = (Triggering unit)
-


Set SB_CasterPoint = (Position of SB_Caster[SB_TempInt])
-


Set SB_Angle[SB_TempInt] = 0.00
-


Set SB_TargetPoint = (Target point of ability being cast)
-


Set SB_Boolean[SB_TempInt] = True
-


Unit - Create 1 Dummy for (Owner of SB_Caster[SB_TempInt]) at SB_CasterPoint facing (Facing of SB_Caster[SB_TempInt]) degrees
-


Set SB_Dummy[SB_TempInt] = (Last created unit)
-


Unit - Turn collision for SB_Dummy[SB_TempInt] Off
-


Set SB_DummyPoint = (Position of SB_Dummy[SB_TempInt])
-


Set SB_AreaPoint = (SB_DummyPoint offset by 200.00 towards SB_Angle[SB_TempInt] degrees)
-


Lightning - Create a Finger of Death lightning effect from source SB_DummyPoint to target SB_AreaPoint
-


Set SB_LightningEffect[SB_TempInt] = (Last created lightning effect)
-


Set SB_MaxDistance[SB_TempInt] = (Distance between SB_DummyPoint and SB_TargetPoint)
-


Unit Group - Add SB_Caster[SB_TempInt] to SB_CasterGroup
-


Set SB_Points[1] = (Position of SB_Dummy[SB_TempInt])
-


Custom script: call RemoveLocation(udg_SB_DummyPoint)
-


Custom script: call RemoveLocation(udg_SB_AreaPoint)
-


Custom script: call RemoveLocation(udg_SB_CasterPoint)
-


Custom script: call RemoveLocation(udg_SB_Points[1])
-
-
-
SB Loop
-

Events
-


Time - Every 0.03 seconds of game time
-
-

Conditions
-

Actions
-


For each (Integer SB_IndexLoop) from 1 to SB_IndexSize, do (Actions)
-



Loop - Actions
-




Set SB_TempInt = SB_Index[SB_IndexLoop]
-




Set SB_Points[1] = (Position of SB_Dummy[SB_TempInt])
-




Set SB_MaxDistance[SB_TempInt] = (Distance between SB_Points[1] and SB_TargetPoint)
-




If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-





If - Conditions
-






(SB_Caster[SB_TempInt] is alive) Equal to True
-






(SB_Caster[SB_TempInt] is in SB_CasterGroup) Equal to True
-






SB_MaxDistance[SB_TempInt] Greater than or equal to 100.00
-
-





Then - Actions
-






Set SB_Angle[SB_TempInt] = (SB_Angle[SB_TempInt] + 2.00)
-






Set SB_DummyPoint = (Position of SB_Dummy[SB_TempInt])
-






Set SB_AreaPoint = (SB_DummyPoint offset by 200.00 towards SB_Angle[SB_TempInt] degrees)
-






Set SB_Points[2] = (Position of SB_Dummy[SB_TempInt])
-






Set SB_OffPoint = (SB_Points[2] offset by 10.00 towards (Facing of SB_Dummy[SB_TempInt]) degrees)
-






Unit - Move SB_Dummy[SB_TempInt] instantly to SB_OffPoint
-






Lightning - Move SB_LightningEffect[SB_TempInt] to source SB_DummyPoint and target SB_AreaPoint
-






Custom script: set bj_wantDestroyGroup=true
-






Unit Group - Pick every unit in (Units within 200.00 of SB_AreaPoint matching ((((Matching unit) is Magic Immune) Not equal to True) and ((((Matching unit) is alive) Equal to True) and (((Matching unit) belongs to an enemy of (Owner of SB_Caster[SB_TempInt])) Equal to True)))) and do (Actions)
-







Loop - Actions
-








Unit - Cause SB_Dummy[SB_TempInt] to damage (Picked unit), dealing 10.00 damage of attack type Spells and damage type Normal
-








Special Effect - Create a special effect attached to the origin of (Picked unit) using Abilities\Weapons\DemolisherFireMissile\DemolisherFireMissile.mdl
-








Special Effect - Destroy (Last created special effect)
-
-
-






Custom script: call RemoveLocation(udg_SB_Points[2])
-






Custom script: call RemoveLocation(udg_SB_OffPoint)
-






Custom script: call RemoveLocation(udg_SB_DummyPoint)
-






Custom script: call RemoveLocation(udg_SB_AreaPoint)
-
-





Else - Actions
-






If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-







If - Conditions
-








SB_Boolean[SB_TempInt] Equal to True
-
-







Then - Actions
-








Lightning - Destroy SB_LightningEffect[SB_TempInt]
-








Set SB_Points[3] = (Position of SB_Dummy[SB_TempInt])
-








Unit - Explode SB_Dummy[SB_TempInt]
-








Unit - Create 1 Phoenix for (Owner of SB_Caster[SB_TempInt]) at SB_Points[3] facing Default building facing degrees
-








Unit - Add Solar Stun to (Last created unit)
-








Unit - Set level of Solar Stun for (Last created unit) to (Level of Solar Ball for SB_Caster[SB_TempInt])
-








Unit - Order (Last created unit) to Orc Tauren Chieftain - War Stomp
-








Unit - Order SB_Caster[SB_TempInt] to Stop
-








Custom script: call RemoveLocation(udg_SB_Points[3])
-








Set SB_Boolean[SB_TempInt] = False
-








Set SB_Index[SB_IndexLoop] = SB_Index[SB_IndexSize]
-








Set SB_Index[SB_IndexSize] = SB_TempInt
-








Set SB_IndexSize = (SB_IndexSize - 1)
-








Set SB_IndexLoop = (SB_IndexLoop - 1)
-








If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-









If - Conditions
-










SB_IndexSize Equal to 0
-
-









Then - Actions
-










Trigger - Turn off (This trigger)
-










Trigger - Turn off SB Stop <gen>
-
-









Else - Actions
-
-
-







Else - Actions
-
-
-
-




Custom script: call RemoveLocation(udg_SB_Points[1])
-
-
-
-
-
SB Stop
-

Events
-


Unit - A unit Stops casting an ability
-
-

Conditions
-


(Ability being cast) Equal to Solar Ball
-
-

Actions
-


Unit Group - Remove SB_Caster[SB_TempInt] from SB_CasterGroup
-
-
Solar Ball




