• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a faction for Warcraft 3 and enter Hive's 19th Techtree Contest: Co-Op Commanders! Click here to enter!
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 21st Texturing Contest: Upgrade is now concluded, time to vote for your favourite set of icons! Click here to vote!

TriggerEvaluate, TriggerExecute, ExecuteFunc. Are they synced?

Status
Not open for further replies.
Level 7
Joined
Jan 30, 2011
Messages
267
i've looked around a bit but couldn't find an answer to this
which of these methods make the attached function(s) run on all connected players, even if its called inside GetLocalPlayer() condition?
 
Level 7
Joined
Jan 30, 2011
Messages
267
to check if i understood:
if i call TriggerExecute inside a local block then it will desync the game even if the trigger has no actions registered
same goes for ExecuteFunc even if the function doesnt do anything
but if i call TriggerEvaluate inside local block then it will only desync, if the code inside the trigger conditions is synchronous

correct?
 
Status
Not open for further replies.
Top