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TriggerEvaluate, TriggerExecute, ExecuteFunc. Are they synced?

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Jan 30, 2011
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i've looked around a bit but couldn't find an answer to this
which of these methods make the attached function(s) run on all connected players, even if its called inside GetLocalPlayer() condition?
 
Level 7
Joined
Jan 30, 2011
Messages
267
to check if i understood:
if i call TriggerExecute inside a local block then it will desync the game even if the trigger has no actions registered
same goes for ExecuteFunc even if the function doesnt do anything
but if i call TriggerEvaluate inside local block then it will only desync, if the code inside the trigger conditions is synchronous

correct?
 
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