- Joined
- Aug 27, 2013
- Messages
- 104
I am starting to lose my mind. This trigger works fine on my test map but when I test it on my actual campaign it doesn't. What am I missing?
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mass impale
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Events
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Time - Every 2.00 seconds of game time
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Conditions
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Actions
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Set fspos = ((Position of Lich 0000 <gen>) offset by (Random real number between 5.00 and 300.00) towards (Random angle) degrees)
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Set priestpos = (Position of Lich 0000 <gen>)
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Unit - Create 1 dummy for Player 2 (Blue) at priestpos facing Default building facing degrees
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Unit - Add Impale (Neutral Hostile) to (Last created unit)
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Unit - Order (Last created unit) to Undead Crypt Lord - Impale fspos
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Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
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Custom script: call RemoveLocation(udg_priestpos)
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Custom script: call RemoveLocation(udg_fspos)
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lich
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Events
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Unit - Lich 0000 <gen>'s life becomes Less than 1500.00
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Conditions
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Actions
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Trigger - Turn off (This trigger)
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Trigger - Turn on mass impale <gen>
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Wait 10.00 seconds
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Trigger - Turn off mass impale <gen>
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