((Triggering Unit) is in GIVEN_AN_ITEM_ALREADY) equal to False
A unit can only "Enter the map" once as far as I know. I suppose it could go out of bounds then come back, but then maybe just use (Entire map) instead of (Playable map area) to avoid that.
Or better yet in this case:
That might not work for Taverns that sell units, though.
Events
Unit - A unit Finishes training a unit
Conditions
((Trained unit) is a Hero) Equal to True
Pyro will likely suggest something better, but here's the quick and dirty way:I might give this a try.
I'm just having issue figuring out how to make an item pool. I thought I knew, but I can't seem to find what I was looking for.
Okay it's this line I'm having issues with. Im in the Item Create actions but can't find "give item to hero" or anything related to "give".The create action is called "give item to hero" or something along those lines, doesn't actually require it to be a Hero though (dumb name).
Okay it's this line I'm having issues with. Im in the Item Create actions but can't find "give item to hero" or anything related to "give".
It's there. You can use Search For Text to find it (don't be too specific).or something along those lines
Found it. It'sIt's there. You can use Search For Text to find it (don't be too specific).
Sometimes you will want to add a default value or make the variable an array. You are free to name them whatever you want, it makes no difference. I use capitals and underscores to show it's a variable clearly in text, as your chain of confusion to understanding shows it can be useful.Do I just give it the name, or do I need to edit/add other things to this variable?
wc3c had my itempools tutorial and I've never remade it, but really there's not much unique material to cover. Instead I can link MindWorkX's Itempools Guide. More trouble than it's worth for someone inexperienced, but you'd be able to implement them in GUI quite easily if you needed to. I think you've got the best solution for Grish.Pyro will likely suggest something better, but here's the quick and dirty way:
I just tested. Revivable heroes re-trigger an "enters region" event they moment their revive finishes and become controllable. Current patch. (I altered what I wrote here because I had another trigger with the wrong event giving me wrong information).A unit can only "Enter the map" once as far as I know.