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Trigger Request

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What i am requesting is how to make save/load codes. I found a guide on this site before but i can't seem to find it now. If anyone can help me by showing how to make save/load codes (Account Sensative Please), that would be great. I am making a Final Fantasy 7 map, it will be GREAT once it is done :D
 
Level 6
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Jan 15, 2005
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Falstad said:
What i am requesting is how to make save/load codes. I found a guide on this site before but i can't seem to find it now. If anyone can help me by showing how to make save/load codes (Account Sensative Please), that would be great. I am making a Final Fantasy 7 map, it will be GREAT once it is done :D
It's not as easy as you think. I know how to make one, but it's because I'm bright. Here's an E-Mail I got from Ventura22@Lordaeron:
Ventura22 said:
Hiya,

Thanks for your email.

Save/load is the hardest part of all, and I get people ask me about it
a
lot. I can't really tell people how to do it, simply because I don't
have
the time, but the jist of it is to store all of the hero information
(class,
level, items, gold) into a code that can be inputted again later to
restore
the same character. Anything in the game you can assign a number
really, you
can make the paladin class number 2 and the enchanter number 5, however
you
want. That way when your player enters the code and you get the 2, you
give
him a paladin back, if its a 5 he gets an enchanter. At its simplest,
thats
how it works.

The VQuest spell ranges have already been reduced dramatically for the
upcoming v1.9 update. Custom loading screens I'm not fussed about
because
other than the eye candy they tend to take up a lot of space. Using
lumber
and food for different units of money I've thought about, but I
wouldn't do
a rehaul of the current VQuest setup just for that. Maybe in a sequel.

I'm not really looking for any help with my map though. Most of the
things
you've mentioned I can do myself, or have been doing, for the v1.9
update.
Quests, especially. It will be a while before its out though, because I
don't have a lot of time to work on it these days.

Regards,
Ventura

I offered him help on his VQuest map and asked how a save/load code works and that's what he responded. I broke his code and figured out how it all works. His codes ARE account-sensitive. But there is no real way how to "explain" to someone how the codes work. The only thing possible for someone to learn how to make codes in world editor is by taking up what I call "Codebreaking". What you do is you take info from every level/item/piece of gold that you pick up in the game. Then every time you compare differences. Everything has something attached to this. I've solved the Final Fantasy UndeadBuggie version and now I have a level 255 Seph by starting out as a level 1-10 Kimari.
So that's all I can tell you. :roll:
 
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