Hiya,
Thanks for your email.
Save/load is the hardest part of all, and I get people ask me about it
a
lot. I can't really tell people how to do it, simply because I don't
have
the time, but the jist of it is to store all of the hero information
(class,
level, items, gold) into a code that can be inputted again later to
restore
the same character. Anything in the game you can assign a number
really, you
can make the paladin class number 2 and the enchanter number 5, however
you
want. That way when your player enters the code and you get the 2, you
give
him a paladin back, if its a 5 he gets an enchanter. At its simplest,
thats
how it works.
The VQuest spell ranges have already been reduced dramatically for the
upcoming v1.9 update. Custom loading screens I'm not fussed about
because
other than the eye candy they tend to take up a lot of space. Using
lumber
and food for different units of money I've thought about, but I
wouldn't do
a rehaul of the current VQuest setup just for that. Maybe in a sequel.
I'm not really looking for any help with my map though. Most of the
things
you've mentioned I can do myself, or have been doing, for the v1.9
update.
Quests, especially. It will be a while before its out though, because I
don't have a lot of time to work on it these days.
Regards,
Ventura