- Joined
- Sep 27, 2011
- Messages
- 141
The following trigger Isn't running and I can't figure out why. hoping someone can provide some insight.
Useful(Maybe) Information:
-BLOOD_RAIDER, STOMP, BERSERK, etc are constant global integers set in the trigger above it at init and represent numbers 0 -22
-The trigger is not initially on but does get enabled when it needs to be (Checked with DebugMsg)
-TOTAL_CAST_GROUPS is set to 23
What I've tried:
-replacing constants with their number equivalents
-replacing call TriggerRegisterTimerEventPeriodic( gg_trg_CastAbilities, 1/(TOTAL_CAST_GROUPS / 2) ) with call TriggerRegisterTimerEventPeriodic( gg_trg_CastAbilities, 0.032 )
-Debug msgs to check that the group im trying to test actually has units in it
Unfortunately, let alone cast the abilities none of the messages in the trigger even show up.
Thanks for any Help.
Useful(Maybe) Information:
-BLOOD_RAIDER, STOMP, BERSERK, etc are constant global integers set in the trigger above it at init and represent numbers 0 -22
-The trigger is not initially on but does get enabled when it needs to be (Checked with DebugMsg)
-TOTAL_CAST_GROUPS is set to 23
What I've tried:
-replacing constants with their number equivalents
-replacing call TriggerRegisterTimerEventPeriodic( gg_trg_CastAbilities, 1/(TOTAL_CAST_GROUPS / 2) ) with call TriggerRegisterTimerEventPeriodic( gg_trg_CastAbilities, 0.032 )
-Debug msgs to check that the group im trying to test actually has units in it
Unfortunately, let alone cast the abilities none of the messages in the trigger even show up.
Thanks for any Help.
JASS:
function F_STORM_BOLT_TARGET takes nothing returns boolean
return IsUnitEnemy(GetFilterUnit(), GetOwningPlayer(castingUnit))
endfunction
function F_STORM_BOLT takes nothing returns nothing
call BJDebugMsg("Storm Bolt")
if GetUnitStateSwap(UNIT_STATE_MANA, castingUnit) >= 15 then
set udg_TempPoint = GetUnitLoc( castingUnit )
set targets = GetUnitsInRangeOfLocMatching(250, udg_TempPoint, Condition( function F_STORM_BOLT_TARGET ))
call IssueTargetOrderById( castingUnit,852095, GroupPickRandomUnit(targets))
call RemoveLocation( udg_TempPoint )
call DestroyGroup( targets )
endif
endfunction
function F_FAN_OF_KNIVES takes nothing returns nothing
call IssueImmediateOrderById( castingUnit, 852526 )
endfunction
function FunctionExecutor takes nothing returns nothing
set castingUnit = GetEnumUnit()
call BJDebugMsg("Executing: " + castGroupFunctions[currentCastGroup])
call ExecuteFunc( castGroupFunctions[currentCastGroup] )
set castingUnit = null
endfunction
function Trig_CastAbilities_Actions takes nothing returns nothing
call BJDebugMsg("For Group: " + castGroupFunctions[currentCastGroup])
call ForGroup( CastGroups[currentCastGroup], function FunctionExecutor )
set currentCastGroup = currentCastGroup + 1
call BJDebugMsg("For Group: " + castGroupFunctions[currentCastGroup])
call ForGroup( CastGroups[currentCastGroup], function FunctionExecutor )
set currentCastGroup = currentCastGroup + 1
endfunction
//===========================================================================
function InitTrig_CastAbilities takes nothing returns nothing
globals
integer currentCastGroup
string array castGroupFunctions
unit castingUnit
group targets
endglobals
set gg_trg_CastAbilities = CreateTrigger( )
call DisableTrigger( gg_trg_CastAbilities )
call TriggerRegisterTimerEventPeriodic( gg_trg_CastAbilities, 1/(TOTAL_CAST_GROUPS / 2) ) //1.0/I2R(TOTAL_CAST_GROUPS / 2)
call TriggerAddAction( gg_trg_CastAbilities, function Trig_CastAbilities_Actions )
set castGroupFunctions[BLOOD_RAIDER] = "F_BLOOD_RAIDER"
set castGroupFunctions[STOMP] = "F_STOMP"
set castGroupFunctions[BERSERK] = "F_BERSERK"
set castGroupFunctions[UNHOLY_FRENZY_SELF] = "F_UNHOLY_FRENZY_SELF"
set castGroupFunctions[UNHOLY_FRENZY_ENEMY] = "F_UNHOLY_FRENZY_ENEMY"
set castGroupFunctions[UNHOLY_FRENZY_ALLY] = "F_UNHOLY_FRENZY_ALLY"
set castGroupFunctions[CLUSTER_ROCKETS] = "F_CLUSTER_ROCKETS"
set castGroupFunctions[CHAIN_LIGHTNING] = "F_CHAIN_LIGHTNING"
set castGroupFunctions[GATE_GUARD] = "F_GATE_GUARD"
set castGroupFunctions[GOBLIN_BLASTER] = "F_GOBLIN_BLASTER"
set castGroupFunctions[BATTLE_CRY] = "F_BATTLE_CRY"
set castGroupFunctions[HADES] = "F_HADES"
set castGroupFunctions[HARBINGER] = "F_HARBINGER"
set castGroupFunctions[FROST_ARMOUR_ALLY] = "F_FROST_ARMOUR_ALLY"
set castGroupFunctions[FROST_ARMOUR_SELF] = "F_FROST_ARMOUR_SELF"
set castGroupFunctions[LORD_OF_DEATH] = "F_LORD_OF_DEATH"
set castGroupFunctions[MIRROR_IMAGE] = "F_MIRROR_IMAGE"
set castGroupFunctions[DRUNKEN_HAZE] = "F_DRUNKEN_HAZE"
set castGroupFunctions[NECROLYTE] = "F_NECROLYTE"
set castGroupFunctions[NECROMANCER] = "F_NECROMANCER"
set castGroupFunctions[RAIDER] = "F_RAIDER"
set castGroupFunctions[STORM_BOLT] = "F_STORM_BOLT"
set castGroupFunctions[FAN_OF_KNIVES] = "F_FAN_OF_KNIVES"
endfunction