Could you guys tell me how I could fix this skill to not leak anymore? We occasionally get a fatal error crash on the map it was implemented to and I don't know much about triggers, and even less about what causes leaks.
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Electrical Overload
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Actions
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Hashtable - Create a hashtable
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Set EO_TARGET = (Target unit of ability being cast)
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Special Effect - Create a special effect attached to the hand, left of (Target unit of ability being cast) using Abilities\Weapons\FarseerMissile\FarseerMissile.mdl
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Hashtable - Save Handle Of(Last created special effect) as 1 of 3 in (Last created hashtable)
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Special Effect - Create a special effect attached to the hand, right of (Target unit of ability being cast) using Abilities\Weapons\FarseerMissile\FarseerMissile.mdl
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Hashtable - Save Handle Of(Last created special effect) as 2 of 3 in (Last created hashtable)
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Special Effect - Create a special effect attached to the chest of (Target unit of ability being cast) using Abilities\Spells\Orc\Purge\PurgeBuffTarget.mdl
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Hashtable - Save Handle Of(Last created special effect) as 3 of 3 in (Last created hashtable)
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Unit - Make EO_TARGET Invulnerable
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Unit - Pause EO_TARGET
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Wait 5.00 seconds
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Unit - Make EO_TARGET Vulnerable
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Unit - Unpause EO_TARGET
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Special Effect - Destroy (Load 1 of 3 in (Last created hashtable))
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Special Effect - Destroy (Load 2 of 3 in (Last created hashtable))
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Special Effect - Destroy (Load 3 of 3 in (Last created hashtable))
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