• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

Trigger help - order issued targeting a point/object

Status
Not open for further replies.

Banli

B

Banli

A little background first, I'm making a golems map taking what I beleive to be the best facets of the old golems, and combining them with some new ideas that I've thought up. Keeping this in mind, I'm trying to design a trigger that will make a "mass attack" function extremely easy and effective to execute.

I want to make it so if I make a rally point to a spot, all units, excluding heroes will make their way towards that target with attack + move on, as well as all other units that spawn after the initial rally is made until it is defaulted back to the unit it started on. Also, I wasn't sure how to handle the two different trigger functions, order issued targeting a point, and an object. I suppose it would require 2 different triggers. IE: someone wants to rally right outside the other guy's base, or they want to rally onto their main structure.

If that is not specific enough, I can elaborate more so, but that's basically what I'm trying to accomplish. Thanks.
 
I look at those triggers and replicated them for the most part according to my map specs, but I'm not sure how to make the units that spawn get the order to attack + move a point everytime another unit spawns rather than having it be a one time event.

IE: Player 1 issues setrally to player 2's base. All of player 1's current units matching condition attack + move there, how would I make it so any subsequent units that spawn for player 1 continue to move towards that point?
 
Status
Not open for further replies.
Back
Top