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Hey i need help with some triggering problem.. bascily i wanta trigger system that dose. when hero equips item with classification (Permanent) then he cant pick upp any items with (artifact, purshable) classification
(Item-class of (Item being manipulated)) Equal to Artifact
(Item-class of (Item being manipulated)) Equal to Purchasable
Actions
For each (Integer A) from 1 to 6, do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-class of (Item carried by (Triggering unit) in slot (Integer A))) Equal to Permanent
Then - Actions
Hero - Drop (Item being manipulated) from (Triggering unit)
Else - Actions
Not that this trigger work only when you have Permanent class item and aquired an Artifact or Purshasable class. But if you have any of the last 2 classes and aquired permanent that trigger will do nothing. If you want the trigger two make both tell me as that will require more thinking.
<< ADDED >>
This trigger now checks for the reverse of what you asked.
Item Check 2
Events
Unit - A unit Acquires an item
Conditions
(Item-class of (Item being manipulated)) Equal to Permanent
Actions
For each (Integer A) from 1 to 6, do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
(Item-class of (Item carried by (Triggering unit) in slot (Integer A))) Equal to Artifact
(Item-class of (Item carried by (Triggering unit) in slot (Integer A))) Equal to Purchasable
Then - Actions
Hero - Drop (Item being manipulated) from (Triggering unit)
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