Trigger - Fail quest when you lose your base

Level 4
Joined
Aug 8, 2019
Messages
39
What is the easiest trigger to make if I want my quest to fail if I lose my base? "Base" here means all buildings. Main thing I don't know how to do is check if player has buildings or not. I could do a unit group and check if they are dad or not, yaddi-yadda, but it seems lengthy and inneficient for such a straigth forward and common check. Is there a simpler way?

Thanks in advance
 
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