trigger/conditions help

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Level 2
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Jun 28, 2010
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6
im trying to do 3 things

1. need to make a door invulnerable and unopenable until a specific unit comes close to it
2. make said unit unusable until all units in a specific room are dead
3. make it so multiple events need to be completed for one side to win(not just one of them). these events are
-a specific gate is destroyed
-specific hero #1 dies
-specific hero #2 dies
-specific hero #3 dies
-specific hero #4 dies

it would also be great if these said hero units were invulnerable to everyone but a specific unit(same unit from earlier)

i need someone to tell me what to input into the triggers to get this to work
 
Level 19
Joined
Aug 8, 2007
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2,765
1. if you want the door to be invincible, just make the people that walk up to hit unable to target debris (considering the fact that u mean gate) and gates can only be openable by trigger so, for the condition, just put that entering unit not equal to one of your voided units.

2,.
  • Trigger 001
  • Events : Map Initialization
  • Conditions
  • Actions : Pause (yourunit)
  • Trigger 002
  • Events : A unit dies
  • Conditions : Number of units in (your room) owned by (the enemy) equal to (0) equal to true
  • Actions : Unpause (your unit)
3.
  • Trigger 003
  • Events : A unit dies
  • Conditions : Unit-type equal to (unit 1, 2, 3, or 4)
  • Actions : If (all conditions are true) then do (then actions) else do (else actions)
  • If - Conditions
  • (Condition1) Equal to True
  • (Condition2) Equal to True
  • (Condition3) Equal to True
  • (Condition4) Equal to Ture
  • Then - Actions
  • Victory for that team
  • Else - Actions
  • Set (Condition#) to True
  • Trigger 004
  • Events : A unit is attacked
  • Conditions : Unit-type being attacked equal to (yourunit)
  • Unit-type attacking not equal to (yourspecificattackingunit)
  • Actions : Set life of (yourunit) to 100%
for #3, ud have to remove the condition for the number.. etc if ur finishing 3, ud have to remove (Condition3) equal to true
 
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