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[Trigger] Trigger causing disconnect

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Level 4
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Dec 25, 2012
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Spell: Eruption
Base: Healing Ward

Dummy units: Volcano, has an Eruption spell (0 mana 0 cooldown).
Dummy Spells: Erupt spell, based off tinker's Cluster Rockets.

Description: Healing ward spell was modified to summon a volcano dummy instead of healing ward. Volcano has 5 sec animation during which it slowly raises from underground. When it is fully emerged, volcano dummy casts dummy ability Erupt to cause damage around it.

That's how it looks:


Trigger Code(GUI only):

w3trig.jpg


Translation:
  • Generic Unit Event - A unit summons a unit
  • Condition - Unit type of summoned unit equals Volcano
  • Set variable erupVolcano = summoned unit
  • Environment - create deformation
  • Wait 5 seconds
  • Unit - order erupVolcano to Tinker(Neutral) - Cluster Rockets(Position of erupVolcano)
Sorry for it being partially in another language.

This trigger was reported to cause disconnect to players, whose heroes cast the Eruption Skill. All the testing indicates, that no other triggers/skills cause disconnect. Any assistance on how to resolve the issue is appreciated!
 
Level 19
Joined
Aug 8, 2007
Messages
2,765
deformations will cause this. you should not use deformations at all. plus it wont work if two people cast it within 5 seconds of each other
 
Level 4
Joined
Dec 25, 2012
Messages
66
deformations will cause this. you should not use deformations at all. plus it wont work if two people cast it within 5 seconds of each other

Thanks a lot for your response. ATM I am unable to test your suggestion in multiplayer, but will asap. The Eruption skill is supposed to belong only to one hero's and has long cooldown, so cross-casting is not much of an issue.

However, since deformations cause disconnect, should also function "change terrain type" and condition "Terrain type at position of unit" be avoided as well?
 
Level 19
Joined
Aug 8, 2007
Messages
2,765
Thanks a lot for your response. ATM I am unable to test your suggestion in multiplayer, but will asap. The Eruption skill is supposed to belong only to one hero's and has long cooldown, so cross-casting is not much of an issue.

However, since deformations cause disconnect, should also function "change terrain type" and condition "Terrain type at position of unit" be avoided as well?

what suggestion? i told you dont use it. anything that modifies the terrain leaks, this includes every time you cast the skill Shockwave.

The function "change terrain type" and "terrain type at #" will not leak (but position of unit will, look at the sticky Things that Leak)
 
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