- Joined
- Mar 27, 2011
- Messages
- 2
Hello,
I am making some alternative rts system. At the beginning of the game the player is supposed to "prepare" by spending gold to buy start-up units, food, items, etc.
The problem is i don't know how i am supposed to do it...
At the beginning i made some dummy unit which is selected by default, this unit has abilities and those are supposed to activate one trigger/script which does all the work.
The problem is when i use one of the abilities all of them are activated and instead of 1 "thing" i have all of them at once...
What i need is solution for this problem or suggestion of alternative route of making this.
Please help...
I am making some alternative rts system. At the beginning of the game the player is supposed to "prepare" by spending gold to buy start-up units, food, items, etc.
The problem is i don't know how i am supposed to do it...
At the beginning i made some dummy unit which is selected by default, this unit has abilities and those are supposed to activate one trigger/script which does all the work.
The problem is when i use one of the abilities all of them are activated and instead of 1 "thing" i have all of them at once...
What i need is solution for this problem or suggestion of alternative route of making this.
Please help...