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[Trigger] Train Units Faster?

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Level 4
Joined
Aug 12, 2004
Messages
76
Is there a way to train units faster through a trigger? For example if you are training a footman, after 2 seconds, it would be at 90% progress.

The buildings, for sure I know that it's possible. I mean, you can use that construction progress trigger so that after two second, its at 90% completion.

Also, while I'm on this topic, is there a way to do the same for research?

Btw, I don't want to use object editor to change the time, cause I want to use like a mode that let me control how fast the game works.
 
Level 2
Joined
Dec 2, 2007
Messages
22
This might be the structure...i can't find an action :S

  • Testing
    • Events
      • Unit - A unit Begins training a unit
    • Conditions
      • (Unit-type of (Triggering unit)) Equal to Footman
    • Actions
 
Level 4
Joined
Aug 12, 2004
Messages
76
Yes thats because there isn't one.

Can't you just change the units building time in the Object Editor ?


Well, the thing is, I wan to make different modes. So, if I want to use the object editor, i need to make the same unit over and over again with different building times, where if I use a trigger, I might be able to just set it to build quickly.
 
Level 29
Joined
Jul 29, 2007
Messages
5,174
Sadly there isn't any other solution :wsad:

Unless, you can make the building time really short and then change the time of triggers.

Every 3 sec / fast mode
Every 7 sec / normal mode

Etc.

This won't look good if the players have control of the building though, but it does let you make one unit instead of each for each mode.
 
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