Hi, new problems to share with you! 
Ait, i followed a guide how to make a multiboard, it works fine etc.
also i found a trade system for gold/lumber
Now, i want to show the lumber cost in the multiboard ( a good example is the one you have in trolls & elves!
Here is "my" trade system
And finally my multiboard trigger
As i said above, i want the gold/lumber cost to be displayed in the multiboard, i managed to show on the board what income you have by this trigger:
Lumber cost:
buy: 215 (216 = variable gold[1] wich will be changed if somone buys)
sell: 210 (same as above, but this is variable gold[2])
Ait, i followed a guide how to make a multiboard, it works fine etc.
also i found a trade system for gold/lumber
Now, i want to show the lumber cost in the multiboard ( a good example is the one you have in trolls & elves!
Here is "my" trade system
-
Events
-

Unit - A unit Begins casting an ability
-
-
Actions
-

If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-


If - Conditions
-



(Ability being cast) Equal to Buy Wood 10
-
-


Then - Actions
-



If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-




If - Conditions
-





((Triggering player) Current gold) Greater than or equal to Gold[1]
-
-




Then - Actions
-





Player - Set (Triggering player) Current gold to (((Triggering player) Current gold) - Gold[1])
-





Player - Add Lumber[1] to (Triggering player) Current lumber
-





Set Gold[1] = (Gold[1] + 15)
-





-------- made the gold arithmetic myself, so the price increases by 15 everytime you buy --------
-
-




Else - Actions
-





Game - Display to (All players) the text: You do not have eno...
-
-
-
-


Else - Actions
-



If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-




If - Conditions
-





(Ability being cast) Equal to Sell wood 10
-
-




Then - Actions
-





If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-






If - Conditions
-







((Triggering player) Current lumber) Greater than or equal to Lumber[2]
-
-






Then - Actions
-







Player - Set (Triggering player) Current lumber to (((Triggering player) Current lumber) - Lumber[2])
-







Player - Add Gold[2] to (Triggering player) Current gold
-







Set Gold[2] = (Gold[2] - 10)
-







-------- same here, i want the price to go down by 10 when you sell lumber --------
-
-






Else - Actions
-







Game - Display to (All players) the text: You do not have eno...
-
-
-
-




Else - Actions
-
-
-
-
-
Events
-

Map initialization
-
-
Actions
-

-------- Gold > Lumber --------
-

-------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --------
-

-------- How much gold needed to trade. --------
-

Set Gold[1] = 215
-

Set Gold200[1] = 4300
-

-------- How much lumber you get for trade. --------
-

Set Lumber[1] = 10
-

Set Lumber200[1] = 200
-

-------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --------
-

-------- Lumber > Gold --------
-

-------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --------
-

-------- How much gold you get for trade. --------
-

Set Gold[2] = 200
-

Set Gold200[2] = 4000
-

-------- How much lumber needed for trade, --------
-

Set Lumber[2] = 10
-

Set Lumber200[2] = 200
-

-------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --------
-
-
Events
-

Time - Elapsed game time is 5.00 seconds
-
-
Actions
-

Set PlayerCount = (Number of players in (All players matching ((((Matching player) controller) Equal to User) and (((Matching player) slot status) Equal to Is playing))))
-

Multiboard - Create a multiboard with 3 columns and (1 + PlayerCount) rows, titled Scoreboard
-

Multiboard - Set the text for (Last created multiboard) item in column 2, row 1 to Players:
-

Multiboard - Set the text for (Last created multiboard) item in column 3, row 1 to Income
-

For each (Integer A) from 1 to (1 + PlayerCount), do (Actions)
-


Loop - Actions
-



Multiboard - Set the display style for (Last created multiboard) item in column 1, row 1 to Show text and Hide icons
-



Multiboard - Set the display style for (Last created multiboard) item in column 1, row (Integer A) to Show text and Hide icons
-



Multiboard - Set the display style for (Last created multiboard) item in column 2, row (Integer A) to Show text and Hide icons
-



Multiboard - Set the display style for (Last created multiboard) item in column 3, row (Integer A) to Show text and Hide icons
-



Multiboard - Set the width for (Last created multiboard) item in column 1, row (Integer A) to 1.00% of the total screen width
-



Multiboard - Set the width for (Last created multiboard) item in column 2, row (Integer A) to 8.00% of the total screen width
-



Multiboard - Set the width for (Last created multiboard) item in column 3, row (Integer A) to 5.00% of the total screen width
-
-
-

Set List = 2
-

Player Group - Pick every player in (All players matching ((((Matching player) controller) Equal to User) and (((Matching player) slot status) Equal to Is playing))) and do (Actions)
-


Loop - Actions
-



Set Multiboard_Spots[(Player number of (Picked player))] = List
-



Multiboard - Set the text for (Last created multiboard) item in column 2, row List to (Player_Colors[(Player number of (Picked player))] + ((Name of (Picked player)) + |r))
-



Multiboard - Set the text for (Last created multiboard) item in column 3, row List to 0
-



Multiboard - Set the color for (Last created multiboard) item in column 3, row (Player number of (Matching player)) to (100.00%, 100.00%, 0.00%) with 0.00% transparency
-



Multiboard - Set the color for (Last created multiboard) item in column 2, row (Player number of (Matching player)) to (0.00%, 100.00%, 0.00%) with 0.00% transparency
-



Multiboard - Set the icon for (Last created multiboard) item in column 1, row List to ReplaceableTextures\CommandButtons\BTNVillagerMan.blp
-



Set List = (List + 1)
-
-
-

Multiboard - Show (Last created multiboard)
-
-
Multiboard - Set the text for (Last created multiboard) item in column 3, row Multiboard_Spots[(Player number of (Triggering player))] to +4
Lumber cost:
buy: 215 (216 = variable gold[1] wich will be changed if somone buys)
sell: 210 (same as above, but this is variable gold[2])
