Hi, new problems to share with you!
Ait, i followed a guide how to make a multiboard, it works fine etc.
also i found a trade system for gold/lumber
Now, i want to show the lumber cost in the multiboard ( a good example is the one you have in trolls & elves!
Here is "my" trade system
And finally my multiboard trigger
As i said above, i want the gold/lumber cost to be displayed in the multiboard, i managed to show on the board what income you have by this trigger:
Lumber cost:
buy: 215 (216 = variable gold[1] wich will be changed if somone buys)
sell: 210 (same as above, but this is variable gold[2])
Ait, i followed a guide how to make a multiboard, it works fine etc.
also i found a trade system for gold/lumber
Now, i want to show the lumber cost in the multiboard ( a good example is the one you have in trolls & elves!
Here is "my" trade system
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Events
- Unit - A unit Begins casting an ability
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Ability being cast) Equal to Buy Wood 10
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Then - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ((Triggering player) Current gold) Greater than or equal to Gold[1]
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Then - Actions
- Player - Set (Triggering player) Current gold to (((Triggering player) Current gold) - Gold[1])
- Player - Add Lumber[1] to (Triggering player) Current lumber
- Set Gold[1] = (Gold[1] + 15)
- -------- made the gold arithmetic myself, so the price increases by 15 everytime you buy --------
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Else - Actions
- Game - Display to (All players) the text: You do not have eno...
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Ability being cast) Equal to Sell wood 10
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Then - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ((Triggering player) Current lumber) Greater than or equal to Lumber[2]
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Then - Actions
- Player - Set (Triggering player) Current lumber to (((Triggering player) Current lumber) - Lumber[2])
- Player - Add Gold[2] to (Triggering player) Current gold
- Set Gold[2] = (Gold[2] - 10)
- -------- same here, i want the price to go down by 10 when you sell lumber --------
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Else - Actions
- Game - Display to (All players) the text: You do not have eno...
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Events
- Map initialization
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Actions
- -------- Gold > Lumber --------
- -------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --------
- -------- How much gold needed to trade. --------
- Set Gold[1] = 215
- Set Gold200[1] = 4300
- -------- How much lumber you get for trade. --------
- Set Lumber[1] = 10
- Set Lumber200[1] = 200
- -------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --------
- -------- Lumber > Gold --------
- -------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --------
- -------- How much gold you get for trade. --------
- Set Gold[2] = 200
- Set Gold200[2] = 4000
- -------- How much lumber needed for trade, --------
- Set Lumber[2] = 10
- Set Lumber200[2] = 200
- -------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --------
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Events
- Time - Elapsed game time is 5.00 seconds
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Actions
- Set PlayerCount = (Number of players in (All players matching ((((Matching player) controller) Equal to User) and (((Matching player) slot status) Equal to Is playing))))
- Multiboard - Create a multiboard with 3 columns and (1 + PlayerCount) rows, titled Scoreboard
- Multiboard - Set the text for (Last created multiboard) item in column 2, row 1 to Players:
- Multiboard - Set the text for (Last created multiboard) item in column 3, row 1 to Income
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For each (Integer A) from 1 to (1 + PlayerCount), do (Actions)
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Loop - Actions
- Multiboard - Set the display style for (Last created multiboard) item in column 1, row 1 to Show text and Hide icons
- Multiboard - Set the display style for (Last created multiboard) item in column 1, row (Integer A) to Show text and Hide icons
- Multiboard - Set the display style for (Last created multiboard) item in column 2, row (Integer A) to Show text and Hide icons
- Multiboard - Set the display style for (Last created multiboard) item in column 3, row (Integer A) to Show text and Hide icons
- Multiboard - Set the width for (Last created multiboard) item in column 1, row (Integer A) to 1.00% of the total screen width
- Multiboard - Set the width for (Last created multiboard) item in column 2, row (Integer A) to 8.00% of the total screen width
- Multiboard - Set the width for (Last created multiboard) item in column 3, row (Integer A) to 5.00% of the total screen width
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Loop - Actions
- Set List = 2
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Player Group - Pick every player in (All players matching ((((Matching player) controller) Equal to User) and (((Matching player) slot status) Equal to Is playing))) and do (Actions)
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Loop - Actions
- Set Multiboard_Spots[(Player number of (Picked player))] = List
- Multiboard - Set the text for (Last created multiboard) item in column 2, row List to (Player_Colors[(Player number of (Picked player))] + ((Name of (Picked player)) + |r))
- Multiboard - Set the text for (Last created multiboard) item in column 3, row List to 0
- Multiboard - Set the color for (Last created multiboard) item in column 3, row (Player number of (Matching player)) to (100.00%, 100.00%, 0.00%) with 0.00% transparency
- Multiboard - Set the color for (Last created multiboard) item in column 2, row (Player number of (Matching player)) to (0.00%, 100.00%, 0.00%) with 0.00% transparency
- Multiboard - Set the icon for (Last created multiboard) item in column 1, row List to ReplaceableTextures\CommandButtons\BTNVillagerMan.blp
- Set List = (List + 1)
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Loop - Actions
- Multiboard - Show (Last created multiboard)
- Multiboard - Set the text for (Last created multiboard) item in column 3, row Multiboard_Spots[(Player number of (Triggering player))] to +4
Lumber cost:
buy: 215 (216 = variable gold[1] wich will be changed if somone buys)
sell: 210 (same as above, but this is variable gold[2])