Tower only attacks when order

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Hey i need help with my td map..

Some Towers wont attack until i order them to.. so they dont use their spells and its hard to order about 10 towers in the endgame to attack every unit..
please help how can i fix it?
 
Just some general info: if the acquisition range is lower than the actual range, then the actual range will decrease so it is equal to the acquisition range.
Confusing sentence, right?

Example:
Acquisition range: 300
Attack range: 600
--> In-game attack range: 300.

So the acquisition range will not make the unit 'not attack unless ordered', because it will simply make the tower unable to attack that far.
If the acquisition range is set to 0, then the range will stay, but the tower will also auto-attack.
I believe we can scrap that option now.

Would you be willing to upload the map? (I have a feeling it be something rulerofiron99 said, even though worker classification would be weird).
 
hey thx for your fast answers .. all towers got a Mechanic classification and an acquisition range of 700 or above .. alliances are set correctly.. i will upload the map for you hope you can find my mistake :)
 

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