1. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  2. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  3. The Lich King demands your service! We've reached the 19th edition of the Icon Contest. Come along and make some chilling servants for the one true king.
    Dismiss Notice
  4. The 4th SFX Contest has started. Be sure to participate and have a fun factor in it.
    Dismiss Notice
  5. The poll for the 21st Terraining Contest is LIVE. Be sure to check out the entries and vote for one.
    Dismiss Notice
  6. The results are out! Check them out.
    Dismiss Notice
  7. Don’t forget to sign up for the Hive Cup. There’s a 555 EUR prize pool. Sign up now!
    Dismiss Notice
  8. The Hive Workshop Cup contest results have been announced! See the maps that'll be featured in the Hive Workshop Cup tournament!
    Dismiss Notice
  9. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Timer issue

Discussion in 'Triggers & Scripts' started by Rugarus, Jun 14, 2019.

  1. Rugarus

    Rugarus

    Joined:
    Dec 2, 2016
    Messages:
    709
    Resources:
    0
    Resources:
    0
    My timer doesn't seem to run, what am I doing wrong here?
    //Zinc
    Code (vJASS):

    private function OnTimy60() {
      timer t=GetExpiredTimer();
      DisplayTextToForce(GetPlayersAll(), "Current test");
    }

    function onStarty() {
    timer t=CreateTimer();
    TimerStart(t, 15, true, function OnTimy60);

            t=null;
    }

    private function onInit() {
      trigger trg = CreateTrigger();
      TriggerAddAction(trg, function onStarty);
    }


     
     
  2. Pyrogasm

    Pyrogasm

    Joined:
    Feb 27, 2007
    Messages:
    2,901
    Resources:
    1
    Spells:
    1
    Resources:
    1
    You gave trg an action but no event so it's never run. The function that starts the timer is the action for trg so the timer is never started.
     
  3. Rugarus

    Rugarus

    Joined:
    Dec 2, 2016
    Messages:
    709
    Resources:
    0
    Resources:
    0
    I thought that if you create a trigger and give it an action with no event it runs on map initialization?
    How do I get this to run right from the start? Thanks.
     
  4. Pyrogasm

    Pyrogasm

    Joined:
    Feb 27, 2007
    Messages:
    2,901
    Resources:
    1
    Spells:
    1
    Resources:
    1
    No, it does not work like that. The entire onInit function runs on map init and can have anything you want in it. Just put the timerstart in there.
    Code (vJASS):

    private function OnTimy60() {
      timer t=GetExpiredTimer();
      DisplayTextToForce(GetPlayersAll(), "Current test");
    }

    private function onInit() {
      TimerStart(CreateTimer(), 15, true, function OnTimy60);
    }
     
  5. Rugarus

    Rugarus

    Joined:
    Dec 2, 2016
    Messages:
    709
    Resources:
    0
    Resources:
    0
    Thanks!