- Joined
- Mar 25, 2011
- Messages
- 50
Hello, I'm in need of some help to make a trigger like my description in the title.
Essentially I have a game clock, counts UP to 50seconds, then resets.
I also have buildings (plural is KEY) that sell unit spawns. So what I'm working for is that when a player purchases a selected unit spawn, it will spawn that unit every time the clock resets. However I would like the units to spawn at the rally point of the building.
Also, If there is a way for me to automatically have 1 spawn of a certain kind of unit(almost different from every base) to be there permanetely. In other words when the game starts, each base has a unit spawn already purchased.
Triggers are my weak spot, and I dont fully understand variables no matter how much I read those guides. So any kind of help here, partial or full regarding the trigger would be very much appreciated. Thanks.
Essentially I have a game clock, counts UP to 50seconds, then resets.
I also have buildings (plural is KEY) that sell unit spawns. So what I'm working for is that when a player purchases a selected unit spawn, it will spawn that unit every time the clock resets. However I would like the units to spawn at the rally point of the building.
Also, If there is a way for me to automatically have 1 spawn of a certain kind of unit(almost different from every base) to be there permanetely. In other words when the game starts, each base has a unit spawn already purchased.
Triggers are my weak spot, and I dont fully understand variables no matter how much I read those guides. So any kind of help here, partial or full regarding the trigger would be very much appreciated. Thanks.