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[Trigger] Tigger Switch ON/OFF According to Food Supply?

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Level 6
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Apr 23, 2009
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OK, I was wondering if anyone knew a way to turn on/off an auto-spawn creature trigger based on food supply..
Example:
You have a 6/7 food supply.
The auto-spawn spawns a creature, bringing you to 7/7 food supply.
You hit the cap, trigger off.
One of your units die, trigger back on.

Something like that, eh well, exactly like that.
Is this possible or am I destroying my eyes sitting 2inches from the screen looking through conditions for no reason?
Thanks in advanced.
 
You can do it like this, don't take this as the ultimate solution but i think i might work:
  • Food 1
    • Events
      • Player - Player 1 (Red)'s Food used becomes Less than 7.00
    • Conditions
    • Actions
      • Trigger - Run Food spawn <gen> (checking conditions)
  • Food spawn
    • Events
    • Conditions
      • (Player 1 (Red) Food cap) Less than 7
    • Actions
      • Unit - Create 1 Footman for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
      • Trigger - Run (This trigger) (checking conditions)
 
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