- Joined
- Jul 10, 2007
- Messages
- 6,306
1. Just wondering if anyone knew or thinks or hopes that pointers are returning/being replaced by refs for Galaxy for the final version.
2. Also I was wondering what people think about the RAM limit. Anyone think it'll increase for the final version?
These 2 things are the things that will determine whether or not I buy SC2 : P, lol.
A third thing, not as important, is me wondering what they will do with the new/delete keywords. Will they let us allocate memory on a whim? o-o
A fourth thing is what they will do with hashtables.
A fifth thing is what they will finally decide to do with the banks (the tiny amount of memory you are allowed to use makes me cry). I mean, if they upped it to 1 meg or something per map, that'd probably be more than anyone would ever need (that'd be a massive amount). Memory is so cheap... I don't see why they wouldn't do that ^.^.
A sixth thing is me wondering if they will add signed/unsigned... if you look at, for example, the ARGB library, Vexorian has to go through a lot of crap because unsigned integers aren't supported ; |.
Another one is longs (like super super longs)... people have to go through a lot of crap with string calculators for larger integers because only integers are supported /cry.
In fact as SC2 comes out, it'd be nice if someone who bought it could reply to this post letting us know what they decided to do for the final release ^.^.
I know I'm not alone in thinking that 2 megs of RAM is not a lot to work with... in fact it's almost nothing. I also know I'm not alone in thinking that a lack of pointers will result in hardcore stacks/lists/queues/2D arrays for passing around structures : (.
2. Also I was wondering what people think about the RAM limit. Anyone think it'll increase for the final version?
These 2 things are the things that will determine whether or not I buy SC2 : P, lol.
A third thing, not as important, is me wondering what they will do with the new/delete keywords. Will they let us allocate memory on a whim? o-o
A fourth thing is what they will do with hashtables.
A fifth thing is what they will finally decide to do with the banks (the tiny amount of memory you are allowed to use makes me cry). I mean, if they upped it to 1 meg or something per map, that'd probably be more than anyone would ever need (that'd be a massive amount). Memory is so cheap... I don't see why they wouldn't do that ^.^.
A sixth thing is me wondering if they will add signed/unsigned... if you look at, for example, the ARGB library, Vexorian has to go through a lot of crap because unsigned integers aren't supported ; |.
Another one is longs (like super super longs)... people have to go through a lot of crap with string calculators for larger integers because only integers are supported /cry.
In fact as SC2 comes out, it'd be nice if someone who bought it could reply to this post letting us know what they decided to do for the final release ^.^.
I know I'm not alone in thinking that 2 megs of RAM is not a lot to work with... in fact it's almost nothing. I also know I'm not alone in thinking that a lack of pointers will result in hardcore stacks/lists/queues/2D arrays for passing around structures : (.