• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Thorns affect ranged units too?

Status
Not open for further replies.
Level 3
Joined
Sep 3, 2007
Messages
30
How do you make thorns affect ranged units too?
 
Last edited by a moderator:
Level 32
Joined
Oct 23, 2006
Messages
5,291
[off-topic]

  • [self="http://www.hiveworkshop.com/forums/newthread.php?do=newthread&f=360"]
    peonforum.gif
    Three posts wiikj? !ntroduce yourself to The Hive![/self]

  • ~ Thread renamed.
 
Level 19
Joined
Aug 24, 2007
Messages
2,888
no no just make ranged units attack type normal NOT DAMAGE type attack type it must be missle and make it normal ok ?
 
Level 19
Joined
Aug 24, 2007
Messages
2,888
No, its only with melee attack not normal attack...I highly doubt that would work...then again its worth a try but yeah...

the meele attack is normal attack already I dont mean damage type well in WE when you look at a ranged unit in object editor you will see its attack type is Missle make it normal [there are None-Normal-Missle-Missle(splash)-Missle(bounce)-Artillery-Artillery(line) may be more things that I forgot] got it ?
 
Level 19
Joined
Aug 24, 2007
Messages
2,888
well sorry I forgot to tell if you are gonna use another ability with it that doesnt affect ranged units yea you must use dummy attacker
 
Level 19
Joined
Aug 24, 2007
Messages
2,888
yea right sorry may be something like any unit takes damage jass trigger (looking for one) unit damage GetTriggerUnit GetDamageSource (or I dont remember what is it) damage by (damage done calculated in trigger)/10 etc etc :/
And Im not so pro unlike what goes in my messages just acting like
Sorry again
 
Level 12
Joined
Aug 18, 2006
Messages
1,193
yea right sorry may be something like any unit takes damage jass trigger (looking for one) unit damage GetTriggerUnit GetDamageSource (or I dont remember what is it) damage by (damage done calculated in trigger)/10 etc etc :/
And Im not so pro unlike what goes in my messages just acting like
Sorry again
:p

JASS is not needed for this, even though you might think so
 
Level 19
Joined
Aug 24, 2007
Messages
2,888
Razor start learning jass
Its easier than you think trust me
and TOO EASY if you used another language uses variables etc before
(I used GML game maker language :p)
 
Level 19
Joined
Aug 24, 2007
Messages
2,888
sure I wont say anything againts it but its Jass is a good knowladge :p
anyway do as you to be really it doesnt concern me anyway lol
Like Vergil said "Thats none of my concern !"
 
Status
Not open for further replies.
Top