Heroes:
death knight:
-health increased from 675 to 700
-armor increased from 3 to 4
the death knight gets focused all the time these changes should allow him to survive slightly more , the armor increase was a nod to ROC balance when the death knights had 4 armor.
Dreadlord:
-main attribute changed from str to agi
-gains 2.5 across all 3 stats
-health increased from 600 to 675
-armor increased from 3 to 4
-movement speed increased from 270 to 275
-carrion swarm mana cost decreased from 110 to 100
-carrion Swarm mana cost reduced from 110 to 100; maximum damage increased from 300/600/1000 to 400/700/1200
-vampiric aura effect increased from 15/30/45% to 20/35/50%
the dreadlord another unit that the mod wanted to change , suffice to say one of the pillars the mod was built on is changing the dreadlord , if we look at dreadlords and how they are depicted they dont seem to harbor massive amounts of strength or just in general great combatants they seem more on the cunning side of things and always flexible enough to achieve their plans no matter what not only this but the dreadlord had already quite a fast attack all this contributed to the change of him being an agility hero , with health increase and armor increase and agility increase the dreadlord turned into a powerhouse of his own....very capable in melee combat not by strength or damage but simply his fast attack and extra armor giving him what he always needed durability and satisfying damage being harder to lose now the dreadlord can be a choice that players who arent skilled in playing undead can find very entertaining.
crypt lord:
-Impale damage increased from 50/80/110 to 75/120/165
-carrion beetles are now summouned in pairs
-carrion beetles limit increased from 5 to 10
-carrion beetles health increased from 170/275/410 to 180/300/450
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Units:
acolyte:
-attack damage increased from 9-10 to 23-24
-gains health on blight at rate of 4 per second instead of 2 per second
the acolyte always seemed more menacing and intimidating than what their stats really told now you can have those cultists running around with quite the strong daggers pulling off sinister schemes like killing enemy creeps before the enemy delivers the final blow.
ghoul:
-gold cost reduced from 120 to 50 gold
-ghoul frenzy grants ghouls 40% attack speed instead of 25%
the undead basic unit turned out to be weak with all of its counterparts being buffed in many ways , not wanting to change their stats the cost route was taken being insanely cheap opening a new path of strategies the undead can use.
crypt fiends:
-gold cost reduced from 215 to 180 gold
abominations:
-gold cost decreased from 240 to 200 gold
-health increased from 1175 to 1200
-attack speed reduced from 1.8 to 1.5
this guy always seemed more powerful than he actually is with these buffs this should make the abomination quite the enemy to deal with.
Frost wyrms:
-gold cost increased from 385 to 485
skeleton warrior:
-attack speed decreased from 2 to 1
skeleton mage:
-attack type changed from pierce to magic
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Buildings:
Crypt:
-gold cost decreased from 200 to 180
the undead got many changes their most important being the dreadlord becoming agility hero this allows the dreadlord to attack very fast and deal a lot of damage in shorts amounts of time , his extra health and armor allows what was a fragile hero to do pretty well in hand to hand combat , the ghoul being dirt cheap gives the undead a huge chance to control the map early on be advised as spamming ghouls and not controlling them well enables the enemy to level up pretty fast....