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The Fungeon

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Nov 24, 2007
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The Fungeon

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Creator:
Tigershark

The Map
The Fungeon

Stage:
Late-Late-Beta (One bug stands in my way.)

Gameplay/Objectives:
The Fungeon is dungeon crawler, built for 4 teams of 2. The Fungeon contains many interweaving paths, thus integrating much PvP in with the PvE.

Features:
- 14 Custom-Unique heroes, with some old-fashioned abilities mixed in with new abilities (Heavy on the triggers, light on the leaks)
- Dynamic dungeon crawling-experience with integrated PvP elements
- Scripted Boss Battles
- Item shops
- Graveyard Towers

Credits:
Handle-Attachment System in JASS by Katttana
Imported Skins/Models - Check the "official page"

Hero Profile: The Templar

The Templar is one of three Tank-style Heroes found in the Fungeon. A beefy fighter, the Templar is not one to fall quickly in fights. He is also one of two Heroes to have a direct Healing spell, thus greatly increasing the survivability of his team, regardless of the partner. When teamed with the Keeper of Nature or Paladin, you know the PvP fights will last a bit.

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The abilities of the Templar are all built around the idea of taking hits, and shrugging them off. Lay on Hands is as basic a spell that can be found in the Fungeon, granting a heal instantly to a friendly unit. Shield Block will drastically reduce damage taken from attacks, especially at the higher levels. Retribution Aura will punish those foes with flat damage when melee attacked. Enter the Ring works wonders on closing in on enemies, both in PvP and PvE, and provides synergy with a ranged-Hero teammate.


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Enter the Ring combined with Retribution Aura is great against bosses with summons.


Retribution Aura is destroying the Troll's pups, while the HP Drain on the Miniboss has taken it's toll on his large Max HP.
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While the Ring does inhibit your ability to run from the very damaging, patrolling frost orbs, it will bring the Ice Spider down swiftly, even on a solo match like this.
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Recommended Items:
With more than likely having to be the Tank of the team, then clearly gear that helps take damage will be your friend. Boots of Protection (+45 speed, +2 Armor) helps not only get escaping foes with Enter the Ring, but gives the obvious help with armor. If you are going for Lay on Hands, having the Pendant of Three Stars helps, as it gives you the extra mana while also boosting your armor and HP. At the Tier 2, the Orb of Shockwave, with it's beefy Str and Dmg increase is a good choice. At the Secret Shop, if you can afford it, the Iron Fist (+20 Str) is another surefire choice.

Recommended Build:
Like most Heroes, the build you want really depends on your ally and what they are planning to do. If they happen to have a healing move, this can really free you up to focus on Enter the Ring and Retribution Aura.
Enter The Ring - A solid choice that is great in PvP and PvE against bosses. Be careful on the timing of use, as it can have a drastic effect.
Retribution Aura - Avoid this if all the enemy heroes are Ranged Heroes. If however, an opponent is the Bearmancer, this will destroy his Bearlings.
Shield Block - A passive ability, this can help save mana for other crucial moves.
Lay on Hands - One of the few Direct Heals, you may find yourself getting at least Rank 1 to help out in PvP.





Hero Profile: The Xtreme Dark Templar

With a name like the "Xtreme Dark Templar" (or "XD" as he shall be known from here on out), you know he must be cool. I mean, it's spelled with an X. It's pretty Extreme.
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The XD works differently from all the other Heroes, as he technically has "6" moves. Two of them, however, are simply a "Strike" move and an "Augment" move, and do different actions based on the "Stance" the XD is in. The XD has 4 Stances that give off an aura, and affect his Strike and Augment. Here we see the Tooltip for learning the Combat Stance. It describes the Strike and Augment ability, and what the actual aura does.

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The Combat Aura is great for doing AoE damage, and can be a boon if your partner lacks in AoE. Here, in the early game, playing solo (I will warn you this is not a walk-in-the-park), Combat Stance is quite beneficial, as it's Augment is hurting the Level 1 Ghouls while I take out their Generator.

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Combat Stance isn't the only good stance, of course. Otherwise, what fun would the game be? Here, we see Zeal stance at work. Zeal Stance's moves work to create After-Images of the XD and Allies, confusing the enemy, drawing aggro, and dishing out extra damage. This is a Strike-based Image, which does full damage, but only lasts 3 seconds. Zeal Aura can be great for taking down Graveyard Towers.

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Recommended Items:
With the XD, it's going to be all about Upping that Melee Damage and Survivability. He will typically have just enough mana to get by. Items like the Panderan Special (Crit & Dodge), the Boots of Haste (Movespeed and Attack Speed) are good staples of an XD build. As an Agility Hero, he certainly could benefit from the Lightning Orb.

Recommended Build:
Really, any two Aura's will work out great. The big thing to look for is what your partner is. If you're solo, then I recommend the Combat Aura (for early game AoE to not get behind). It really breaks down well like this:
Combat - great for AoE
Zeal - great for PvP and Towers
Shadow - wonderful for Survivability and Boss Fights
Assassination - great for being a glass cannon.

Also, if you are with a Summon Hero like the Death Eater or Bearmancer, your aura's will have a huge effect. Avoid Combat with the Death Eater, as her Statue's Aura won't stack with yours.
Against a summon Hero, Assassination Aura will decimate their summons. Difficult choices...






Screenshots


Here we see the Ice King getting some real-big Critz with Frost Breath while some units were under Snow Day

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Here we see the "Trapper" doing what she does best, pulling out a Trap Card on the "Xtreme Dark Templar" (or XD), which has changed him into a halp-less female villager. Oh noes!


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One of the "side" effects of the Fungeon. Many difficult decisions on whether to gank the mob for the last-hit, or to just kill that other annoying player.


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To-Be Fixed
- There is a bug that sometimes occur where a hero will not be seen by the game as neither dead nor alive. Player 1 can do -debug to go in debug mode, or -herocheck to get a "view" of the heroes as the game sees them. These can be run in case a hero fails to rez after 2 rez periods or the PvP arena gets stuck.

If you would like to contribute to the Fungeon, I am open to talking (I am shooting to have a Release Version ready by Jan. 30th, and after that, would be much more open to allowing others to work on this). This map is posted without protection, so feel free to "borrow" the code. All I ask is that you notify me via THW so that I know where my code has gone. Thanks, and please Enjoy.
 

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Last edited:
Level 4
Joined
Nov 24, 2007
Messages
55
Bump - *revive*

Reviving this thread since I have released a very new version of this map, and also on the Maps page. I still have one bug that sometimes does, sometimes doesn't, come alive and stop the game from working.

Thanks
 
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