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The Founding of Durotar: Enhanced

Founding of Durotar: Enhanced

Founding of Durotar: Enhanced, as the title says, is an improved version of the original campaign featuring new models, abilities, and music. The purpose of this campaign is to give the player the opportunity to choose among 18 specializations for Rexxar rather than the default Beastmaster, similar to Legacy of Lordearon.

Features:

  • Choose among 18 heroes with unique abilities!
  • Custom music from World of Warcraft for each map.
  • Custom models, icons. abilities.
  • Rexxar's Stash can now be accessed in every map.
  • 10 unique items to obtain when playing on Hard difficulty.
  • 2 additional maps and an epilogue:


New Dungeons:

  • Ragefire Chasm: A replica of the 5 man dungeon from WoW located behind Morg Wolfsong. This map is part of the objective for the Warlock Coven quest.
  • Valley of Spears: A cavern filled with centaurs located in the northeast of Voljin's new base. This map is part of the objective for the Khan Gragtor quest.
  • Epilogue: Tells the story of Rexxar after the events of Act Three extracted from the Cycle of Hatred novel.

ChangeLog:

Version 1.0:
  • Released
Version 1.1:
  • Fixed a bug that causes heroes' attack speed to reset after map transition.
  • Creeps will now respawn even when Fog of War is disabled as long as your units are far away from them.
Version 1.2:
  • Added 2 skill points bonus to Cairne
  • Replaced Kul Tiras Buildings models.
  • Replaced some of the heroes's abilities.
Version 1.3:
  • Added support for Reforged.
  • Fixed some broken ability tooltips.
  • Fixed Howling Blast armor reduction.

Credits:

johnwar, Ujimasa Hojo, Asssssvi, JetFangInferno, Deolrin, epsilon, Nighmare Moon, Hellx-Magnus, The Panda, JesusHipster, Vinz, bakr, biridius, stan0033, 4eNNightmare, Mr.Goblin, KenArok

Discord: Discord - Group Chat That’s All Fun & Games

Feel free to edit the campaign!
Contents

The Founding of Durotar: Enhanced (Campaign)

The Founding of Durotar: Enhanced (Campaign)

Reviews
deepstrasz
Level 2 Metamorphosis says 0 HP. Anyways, nice edit. However, abilities are regular ones. Nothing fancy overall, just some replayability value added. Classes are purely gameplay mechanics not influencing the story in any way from what I can tell...
  • Death Knight (Unholy) level 2 on Animate Dead has the same value as level 1
  • Hunter (Beast Mastery) Misha it only has 3 levels instead of 4
  • Hunter (Survival) both levels on Locust Swarm they have value 0
  • Rogue (Outlaw) Vengeance it appears as if it only has one level
  • Rogue (Subtlety) Wind Walk it only has 3 levels instead of 4
  • Shaman (Elemental) both level on Monsoon has the same value
  • Shaman (Enhancement) Feral Spirit it only has 3 levels instead of 4
  • Warlock (Demonology) the text on Felguard level 4 is incomplete, also, level 2 on Metamorphosis show '0 bonus hit points'
  • Warrior (Protection) Storm Bolt has the hotkey E instead of Q
  • Cairne's W has the hotkey R instead of W
  • I had a very nice time and had fun, I still have to test other classes and I think I got all the artifacts
 
  • Death Knight (Unholy) level 2 on Animate Dead has the same value as level 1
  • Hunter (Beast Mastery) Misha it only has 3 levels instead of 4
  • Hunter (Survival) both levels on Locust Swarm they have value 0
  • Rogue (Outlaw) Vengeance it appears as if it only has one level
  • Rogue (Subtlety) Wind Walk it only has 3 levels instead of 4
  • Shaman (Elemental) both level on Monsoon has the same value
  • Shaman (Enhancement) Feral Spirit it only has 3 levels instead of 4
  • Warlock (Demonology) the text on Felguard level 4 is incomplete, also, level 2 on Metamorphosis show '0 bonus hit points'
  • Warrior (Protection) Storm Bolt has the hotkey E instead of Q
  • Cairne's W has the hotkey R instead of W
  • I had a very nice time and had fun, I still have to test other classes and I think I got all the artifacts
Thanks for the feedback. I am improving the heroes' abilities right now. Expect a new update soon. :)
 
Thanks for the feedback. I am improving the heroes' abilities right now. Expect a new update soon. :)
Glad to hear! I forgot to say a few things xd

  • About creeps: in some places they overlap (i think that's the right word) xd
  • Also will you add veteran and hardcore difficulty?
  • Rogue (Assassination) Deadly Poison it doesn't have the same model as Bloodlust or Frost Armor for example
1.png
2.png
3.png
 
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Hopefully soon. I'm updating Legacy of Lordaeron right now. When I'm done with it, I'll probably take some time to update this one.
You should be able to play this campaign on patch 1.29 up to the latest version.
I wanna make one request/suggestion: if possible, make original commands made by Blizzard or commands based on them to work with CustomKeys. If one set up QWER in the file, then it will be QWER, if it's a little different from QWER (my case), then one will get mostly familiar controls with exception of completely new custom commands, one who didnae change anything also will get mostly familiar controls. Also, if developers make a mistake and 2 commands get one key or some command disnae work with keyboard at all, then it cannae be changed by users if keys are hardcoded, but can be changed if CustomKeys works.
 
  • About creeps: in some places they overlap (i think that's the right word) xd
  • Also will you add veteran and hardcore difficulty?
You mean they spawn on top of others like double?
I don't know about Hardcore difficulty. Perhaps I'll add it some day.
I wanna make one request/suggestion: if possible, make original commands made by Blizzard or commands based on them to work with CustomKeys. If one set up QWER in the file, then it will be QWER, if it's a little different from QWER (my case), then one will get mostly familiar controls with exception of completely new custom commands, one who didnae change anything also will get mostly familiar controls. Also, if developers make a mistake and 2 commands get one key or some command disnae work with keyboard at all, then it cannae be changed by users if keys are hardcoded, but can be changed if CustomKeys works.
I'm not sure how to do that to be honest. All I know is that every hero spell in this campaign uses QWER hotkeys.
 
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Version 1.2:
  • Added 2 skill points bonus to Cairne
  • Replaced Kul Tiras Buildings models.
  • Replaced some of the heroes's abilities.

Does it happen only in this campaign or also in the original campaign?
Only in this campaign, I think
Edit - Warlock (Elemental) - lightning strike says "tool tip missing"
1776503457779.png
 
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Sorry for double post

  • Death Knight (Blood) - Death and decay the text is incomplete
    2.png
  • Death Knight (Unholy) - Raise Dead level 2 says "beetles can burrow"
    1.png
  • Hunter (Beast Mastery) - Misha still has only has 3 levels insted of 4
  • Hunter (Survival) - The hero has poison arrows but the enemy looks like he's been hit by cold arrows
    3.png
  • Rogue (Outlaw) - vengeance still as one level instead of 2
  • Rogue (Subtlety) - wind walk has 3 levels instead of 4
  • Warlock (Demonology) - Felguard text says "....attack enemies for 0 seconds"
    4.png
    also level 4 is still incomplete
    5.png
    metamorphosis level 2 is says "0 bonus hit points"

- Warrior (Fury) -
6.png


EDIT - Death Knight (Frost) - his R is bugged, instead of reducing armor on enemies, it increases it, also the text is wrong
1.png
2.png
3.png
 
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I think this is a bug in Reforged. I tested the campaign on 1.29 and Misha has 4 levels. The same thing goes for Wind Walk and Vengeance
It is most likely because of Im playing on Reforged version, maybe you can make a version for reforged, I plan to play each class separately
 
The Enhanced version is the best, filled with extra transitions on the Centaur hideout during A2. But there's a simple request for this, the Kul Tiran units are well-designed, but the I want the Rifleman's armor type to be metal and the Mortar Team needs to be wood, everything else, looks fine.
 
Thanks for your great work! Just curious whether this campaign is compatible with the current version 2.04.23745 of Reforged? In addition, is it compatible with other visual mods in particular the Quenching Mod (QM 3.1)?

Thank you again for making the classical map even better!
 
Thanks for your great work! Just curious whether this campaign is compatible with the current version 2.04.23745 of Reforged? In addition, is it compatible with other visual mods in particular the Quenching Mod (QM 3.1)?

Thank you again for making the classical map even better!
Yep, the author recently released a version that supports reforged
 
Just curious whether this campaign is compatible with the current version 2.04.23745 of Reforged? In addition, is it compatible with other visual mods in particular the Quenching Mod (QM 3.1)?
It supports Reforged (the author has dropped that version in recent update), but the campaign works best on the Classic graphics. If you're playing on Reforged, you may run into some issues with models in-game.
 
Is it normal on Act 2 for there are Enemies that just have ~100-200 atk stats lol?

Okay nvm that was easy, I just need to get my melee to tank that shit and done with the campaign. It's fine as an enhanced campaign but the Death Knight, Warlock and Rouge Rexxar feels so weird, not like they aren't good just feels off with how Rexxar is a No-mad survivalist and all (and non-beast tamer doesn't get Misha ;_; ). Speaking of I have to play the Campaign on Hard (difficulty choose when booting up the campaign) to get the some of the unique items, right? did not realized I was playing on Normal cuz I thought there would be a choice box like in your other RPG campaign, Legacy of Lorderon. Have been taken a liking on this type of campaigns, but dunno if any good non-Warseeker's campaign of this type, any reccomend?
 
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