I like the animation, how smooth and quite natural it is. The overall silhouette of the model looks great, there is taste in the design, especially when playing with proportions and the contrast of large objects and thin bones.
On the other side for me, the model lacks dynamics (some animations are quite slow) and texture integrity, because my eye often catches on various pieces of large parts from other models, which I remember well, although I understand from the name and description that this is like a feature of the model. Additionally, I would like to see some mesh, like the TC gems, integrated into the model rather than handing close above the armor.
The TC seems lacking as well and should use more space on the model (if you are not doing it for show and beauty, so that the model can really become a part of a melee interaction). I would also pay attention to the gigantic number of frames in Sanity Checker, which, most likely, were freed up as a result of converting the model with non-linear animation. Unfortunately, this is a side effect, but at least most of them and a couple of warnings are worth removing.
Looking forward for the leap and charge animations!