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The Adventures of Rowan the Wise v4.4

Submitted by Turnro
This bundle is marked as approved. It works and satisfies the submission rules.


The Adventures of Rowan the Wise is the first campaign in Turnro's series of Warcraft 3 campaigns. It offers an alternative parody story to what could have happened when the Scourge invaded Lordaeron.

This campaign offers Blizzard-like chapters with fun gameplay and an engaging story. You will relive many of Warcraft 3's major events, along with encountering familiar characters from the Alliance and the Undead Scourge.

If you enjoyed the original Warcraft 3 campaigns, then The Adventures of Rowan the Wise is for you!


Relive the Warcraft Story
Explore the lands of Quel’Thalas, protect Dalaran from the Scourge, and travel through the freezing lands of Northrend.

Control the Vast Armies of the Alliance!
Take command of the Silver Hand, take heed to the Blood Elves, and go on treasure hunts with the dwarves of Khaz Modan.

Play as 5 Ultra Powerful Heroes
Play as the original human heroes of Warcraft 3 PLUS a new custom hero called the Ranger.

Voice Acting for all Characters
A feature that is usually rare in custom Warcraft 3 campaigns!

New Units, Spells and Items
Includes powerful legendary items found while playing Hard difficulty

New Background Music throughout Campaign

Variable Difficulty Levels, and much more!


Screenshot 1

Screenshot 2

Screenshot 3

Screenshot 4

Screenshot 5

Screenshot 6

Screenshot 7

Screenshot 8

Screenshot 9


Legendary Items

Find all 10 legendary items while playing The Adventures of Rowan the Wise in Hard difficulty:

Gem of Regeneration
Increases the Hero's health regeneration by 2 hit points per second, and mana regeneration by 25% when worn.
Ring of Mastery
Increases the damage of the Hero by 8 when worn. Also provides an additional 3 Strength, Agility and Intelligence.
Seal of Protection
Increases the Strength of the Hero by 6 and armor by 3 when worn.
Swiftwalker Boots
Increases the Agility of the Hero by 12 when worn. Also causes attacks against them to miss 15% of the time.
Increases the mana of the Hero by 250. Also grants the Hero and friendly nearby units a bonus to mana regeneration.
Runic Bracelet
Increases the Intelligence of the Hero by 8 when worn. Also reduces Magic damage taken by 33%.
Sapphire Necklace
Increases the Intelligence of the Hero by 12 when carried.
Axe of the Ages
Increases the attack rate of the Hero by 15% and attack damage by 15.
Crusader Armor
Increases the armor of the Hero by 8 when worn.
Blessed Crown of Kings
Increases the Strength, Intelligence, and Agility of the Hero by 10 when worn.

Change Log
Old Versions
Version 1.1

- Added in more sound recordings. There are now at least some sound recordings in every chapter
- Slight changes to dialogues throughout the campaign
- Now added in the option to play the campaign in Normal or Hard version
- Re-edited the AI for all maps except Chapter 10
- Slight changes to Ballista to make them more similar to their Reign of Chaos version
- Modified Shield Breakers, as well as giving them Resistant Skin. However, they are no longer immune to magic
- Minor changes to terrain, especially in Chapter 6
- Fixed a problem in Chapter 2 where killing Uther would not complete the main quest
- Minor changes to cinematics
- Changed Blood Elf worker and Dwarf miner models
- Decreased the timing remaining in Chapter 5 from 45 minutes to 35 minutes
- Fixed problems in regards to Rowan's and Bevan's custom sound pathing
- Dragonhawk Riders now have reasonable health in Chapter 3 (before they only had 1 hit point!)
- Fixed pausing problems after cinematics in Chapter 7
- The hotkey for Shield Breakers has been fixed
- Many other minor changes to gameplay

Version 1.2

- Added the final sound recordings. All custom voice overs have now been added in
- Minor changes to existing sound recordings
- Fixed a problem in Chapter 3 where the Blademaster would disappear after using Mirror Image
- Edited the AI for enemy bases in all chapters in Hard version
- Exceptional changes to terrain
- Attacking the Night Elves in Chapter 2 is no longer an optional quest
- Edited the following hero abilities:
Resurrection: Cooldown decreases with each level, but does not raise as many warriors as it used to
Mass Teleport: Cooldown decreases with each level
Avatar: Cooldown still increases with each level, but not as much as it used to
Wounding Arrow: Mana cost does not increase with each level
- Shield Breakers no longer need to have Storm Boulder researched in order for them to use the ability
- Shield Breakers can now gain the Improved Storm Boulder upgrade, which increases the damage and stun duration of the ability
- Changed the model of Gyrocoptors
- Replaced Troll Headhunters with Forest Trolls in Chapter 1 (for storyline reasons)
- Decreased the difficulty of Chapter 10 in Normal version. The Lich King is no longer immune to magic, enemy heroes do not have items, the number of towers have been reduced, and the number of units in Arthas' and Kel'Thuzad's base has been reduced by 50%
- Numerous gameplay changes
- Due to gameplay reasons, Logan's Phoenix ability is disabled for the first part of Chapter 8
- Fixed a problem where the High Elves in Chapter 3 would only attempt to attack the Undead once and do not send additional reinforcements
- Decreased the damage dealt by Arcane Towers in Chapter 1
- Rowan no longer gets revived at the Sunwell if he gets killed Chapter 1. Instead, the player loses the mission
- There is now background music at the start of Chapter 7

Version 1.3

- Re-edited Chapter 1’s loading screen text to offer more of an introduction to the story
- Minor changes to cinematics
- Minor changes to terrain
- Changed the name of the Storm Boulder ability to Storm Hammer, as well as changing its icon
- Fixed building hide/unhide problems in Chapter 2
- Removed the Possession ability from Ghosts and Wraiths in Chapter 6. Instead, they can cast Curse
- Created new minor challenges/puzzles to Chapter 6
- Boulder towers now have Fortified armor instead of Heavy armor in Chapter 6 Hard version
- Fixed cinematic skipping problems during Faceless One rounds in Chapter 9
- Slight AI changes (in upgrades) to all chapters in Normal version
- The AI types of all maps have been reverted back to Melee
- The campaign has been updated to match the unit stats of the user’s current version of Warcraft 3
- Changed the path of Nathan’s and Logan’s sound recordings, for campaign reasons
- Hero revive duration no longer has a max revive time
- Modified Bevan’s Mend and Wounding Arrow abilities
- Changed the armor type of Uther (chicken) to flesh. This is so that when the chicken is attacked, it doesn’t sound like a paladin is being hit
- Fixed a problem in Chapter 6 where Tek and Razzil could attack trees
- Increased the damage dealt by creeps in Hard version in Chapters 6, 8, 9 and 10
- Numerous other changes made

Version 1.4

- Fixed a problem where Chapter 4 wouldn't load
- Corrected a few spelling/grammar errors
- Fixed an issue where the Chaplain would attack the Silver Hand's buildings in the final cinematic of Chapter 2

Version 2.0

- The credits map has been removed
- Fixed a problem where the difficulty would set to Hard when currently in Normal version. In addition, the difficulty system has been changed: the player can now choose the game difficulty at the start of each map
- Redone several voice recordings (both partly and completely) for the following characters:
Rowan the Wise, Lord Nicholas Buzan, Villager, Knight, Footman, Captain, Antonidas, High Elf Priest, Logan the Mysterious, Demon Summoner, and Admiral Proudmoore
- Fixed a problem in Chapter 1 where Rowan would become stuck in between fences after using a Scroll of Town Portal
- Minor/moderate terrain changes to all Chapters
- Maiev no longer uses Blink in Chapter 2
- Malganis no longer casts Sleep in Normal version
- A timer has been added to the first quest in Chapter 2
- The quest to slay Uther in Chapter 2 has been redone
- The mirror images of the Blademaster now deal 10% of the Blademaster’s base damage
- The Blademaster’s mirror images no longer disappear after a certain amount of time. However, they will cease to exist once the Blademaster is dead
- Made AI changes to Chapters 3, 4, 5, 8, & 10
- The following spell changes have been made:

- Rowan no longer has Spell Immunity
- Divine Shield has been reworked: it is now an ability that can be cast on nearby friendly units. The spell now protects friendly units from all magic attacks and spells for a fixed time. However, if Rowan casts Divine Shield on himself, he will instead turn invulnerable for the same duration
- Devotion Aura has been semi-replaced with Blessing of Wisdom: it grants Rowan increased mana pool and regeneration, as well as a choice of three different auras. The auras effects and the bonus mana for Rowan will increase with each level

- True Sight has been replaced with Critical Shot: it gives Bevan a 15% chance to deal 1.5 times normal damage to an enemy unit
- Trueshot Aura also increases the attack range of Bevan with each level

- Control Magic has been replaced with Frostbolt
- Brilliance Aura has been replaced with Mage Armor: it increases the armor and grants mana regeneration to nearby friendly units

- Increased the Phoenix’s hits points and damage for levels 2 & 3
- Feedback has been replaced with Life Drain, which converts 15% of his attack damage to health

- Reverted the cooldown increase of Avatar for each incremental level. However, the amount of additional damage has been changed from 20/40/60 to 20/30/40
- Increased the duration of Ensnare and reduced its cooldown for Nathan
- Bash no longer increases the chance of Nathan casting Bash with each level. Instead, the damage it deals has been increased with each level
- Additional runes have been added into Chapter 6
- Fixed a problem in Chapter 6 Normal version where the AI for the Draenei would not run
- A Marketplace has been added into Chapter 6 which can sells items to the player’s heroes
- Fixed a problem in Chapter 7 & 10 where Sylvanas would no longer attack the player after charming units
- Fixed a problem which disabled the player from building a Gryphon Aviary to train Dragonhawk Riders until a Castle is present
- Fixed a bug where creeps would not drop items in Hard version
- Fixed an issue in Chapter 9 concerned with bridge pathing problems
- The amount of Faceless Ones to kill in Chapter 9 has been slightly reduced
- The Lich King’s damage in Chapter 10 has been reduced. However, his attack range has been increased
- Arthas’ and Kel’Thuzad’s base in Chapter 10 has been split
- The Undead heroes in Chapter 10 no longer disappear when their base is destroyed. They merely help defend other bases, and can even defend the Lich King if all Undead bases are destroyed
- The Dwarf Foundry has been replaced with the Tavern
- Random items no longer appear during cinematics
- The Boulder Towers in Chapter 6 Hard version no longer have fortified armor
- The Spell Book no longer grants the hero bonus mana and mana regeneration
- The Tome of Retraining is no longer available in Chapter 5
- Tek’s Command Aura has been replaced with Pocket Factory. In addition, Tek has been given Demolish, which allows him to deal 2x normal damage to buildings
- Numerous small changes have also been made

Version 2.1

- Slight AI improvements to the Undead in Chapters 4, 7, & 8. In addition, a problem was fixed in Chapter 7 which allowed the player to destroy the Undead with ease using only Ballistae
- Flesh Golems now deal Normal damage from Chaos, have less health, and are affected by weapon/armor upgrades
- Tek and Razzil are now classified as Hero units in Chapter 6. This means that their unit stats and spells are now identical to the default Goblin Tinker and Alchemist
- The following spell changes have been made:

- Command Aura now affects both melee and ranged units
- Divine Shield has been reworked: it is no longer usable on units other than Rowan. The spell provides a shield which absorbs damage for a set amount of time. In addition, this change fixes a bug in Chapter 5 where the Undead would retreat back to their base after Rowan uses Divine Shield
- The damage reflected by Retribution Aura has been increased from 10/20/30/40% to 12/24/36/48%. In addition, the aura’s model effect has been changed

- Trueshot Aura has been removed
- Critical Shot is now a Hero ability, with each level further increasing damage
- Bevan has been given a new passive ability: Far Range. This permanently increases his attack range by 100

- Ensnare has been replaced with Demolish, which allows the Mountain King to deal 2x damage vs. buildings

- Minor terrain changes and additional doodads have been added to Chapters 1, 3, 5, 7, 8, & 9
- The Bandit’s voice in Chapter 1 has been replaced
- Additional creeps have been added in the second part of Chapter 8. Before, much of the terrain was empty, making exploring on behalf of the player boring and pointless
- The Quest Descriptions in every chapter have been revised to fix grammar errors
- Minor item rearrangements in Chapter 9
- The experience rate for heroes in Chapter 9 have been slightly increased
- The ending to the Interlude “The Alliance’s Reunion” has been completely remade
- Decreased timing between attacks from the Undead in Chapter 10
- Maiev no longer uses Shadow Meld in Chapter 2. This fixes an issue where the Warden would become permanently invisible at night, and disabled the player from seeing her until it is daytime
- Re-edited the cinematic in Chapter 1 when Rowan reads the Tome of Knowledge
- Slight dialogue/voice changes to the final cinematic of Chapter 5
- Blood Elf Archers and their upgrades no longer require a Blacksmith
- The player now starts with a Blood Elven Barracks in Chapter 7
- The Undead Shipyard in Chapter 7 no longer needs to be destroyed for the player to complete the chapter. In addition, lost Undead Ships will now be retrained at the shipyard
- Fixed a major problem in Chapter 1 where Rowan would become stuck in among doodads after using the Scroll of Town Portal in Chapter 1
- Fixed a problem in Chapters 1 & 6 where the hotkey for Rowan’s Divine Shield was not D
- Fixed a problem in Chapter 6 where skipping certain cinematics would cause random items on the ground to permanently disappear
- The Forgotten One’s health in Chapter 9 has been slightly increased, to compensate for Nathan’s Demolish ability

Version 3.0

- Fixed a crashing bug which would occur on Mac computers
- Slight terrain improvements across all maps
- Added, redone and/or replaced several voice recordings for the following characters:
Rowan the Wise, Footman, Knight, Villager, Maiev Shadowsong, Uther, Captain, Chaplain, Archmage, Tek, Bevan the Swift, High Elf Priest, Logan the Mysterious, Spell Breaker, Shield Breaker, Rifleman, Malganis, Akama, and Admiral Proudmoore.
- Slight cinematic changes (including dialogue, camera movements, etc.) throughout all Chapters
- Slightly altered the ending (Epilogue) of the campaign
- Added more in-game dialogue and/or events to Chapters 2, 5, and 7
- Improved the boss fight with Arthas Menethil in Chapter 7
- The damage absorbed from Divine Shield now correctly absorbs 100% damage taken
- The following spell changes have been made:

- Blessing of Wisdom no longer grants additional mana regeneration
- Divine Shield is no longer deactivatable. In addition, the spell’s duration has been changed to 12/18/24/30 seconds, and has increased in both mana cost and cooldown
- Command Aura has been reverted to only affect melee units
- Retribution Aura’s damage reflected has been changed to 15/25/35/45%
- Resurrection no longer increases the amount of allies raised with each level. Instead, the cooldown will further decrease by 90 seconds for each level

- Far Range has been removed
- Bevan now has Trueshot Aura again. This spell also grants additional range for the hero, but does not increment with each level
- Critical Shot has been reverted back to a passive ability
- Increased the mana cost of Mend from 105 to 115
- Decreased the mana cost of Wounding Arrow from 225 to 175

- Mage Armor is now classified as an auto-cast ability. However, this spell will not automatically be activated at the start of each chapter
- Decreased the casting delay of Mass Teleport for levels 2 & 3 from 5 seconds to 3

- Increased the duration of Banish to 12/18/24/30 seconds. In addition, the cooldown for this spell also decreases with each level (6/4/2/0 seconds) and has a mana cost of 75 throughout all levels

- Bash now grants both increased damage and a chance to bash with each incremental level

- Bevan’s model now uses the Priest death sound when killed
- Fixed a problem in Chapter 5 where flying units like Gargoyles could slip pass the player’s defenses, which caused the player to unexpectedly lose the mission
- Fixed a problem in certain missions where cinematics would make the player’s worker units forget their build orders
- The Silver Hand army in Chapter 1 will no longer run away when fighting the Orcs
- Decreased the range of Ballista from 1150 to 1000
- Fixed a bug in Chapter 1 where having Rowan dead would not make the player loss the mission
- Added in a new Optional Quest to Chapter 5
- Transport Ships in Chapter 7 no longer cost food
- The Archmages in Chapter 5 now have slightly different models
- The Mask of Death in Chapter 9 has been replaced with the Necklace of Spell Immunity
- Pressing the space bar will now bring the player to quest-specific locations on the map
- The Undead will now have increased damage in Hard Version in Chapters 8, 9, & 10

Version 4.0

- New custom music throughout cinematics and gameplay
- The hotkeys for units, buildings, spell, etc, have been changed around the QWER composition. However, these hotkeys will have no effect on the game if Custom Hotkeys are enabled through the user’s profile
- New items to find, with extremely powerful legendary items to acquire in Hard difficulty
- All known cheats that give the player an unfair advantage have been disabled on Hard difficulty. If a cheat is used, the player will automatically lose the mission
- The entire campaign has been polished. This includes, but not limited to, changes to terrain, cinematics, and in-game events
- Fixed a bug in Chapter 2 where Rowan would appear in an in-game cinematic after dying
- Rowan's Divine Shield ability now correctly absorbs spell damage as opposed to gaining health
- Fixed a problem with the AI where waves sent to attack the player would retreat back to base once they have killed a single unit/structure
- Fixed a bug in Chapter 2 where the woman would not always give the player a Potion of Mana
- Fixed a few issues for the boss fight with Arthas in Chapter 7
- Changed the armor types of enemy structures to Heavy Armor in Chapters 1 & 3
- The first Shade killed in Chapter 4 will now count towards Shades killed for the optional quest
- Remade the losing cinematic in Chapter 5
- Fixed Tara's spell description for Mage Armor
- Bevan's Trueshot aura no longer grants additional attack range. Instead, Bevan will start off with increased attack range by default
- Decreased the mana cost of Bevan's Wounding Arrow ability from 175 to 150
- The Shield Breakers Storm Hammer upgrade will now enable that ability as opposed to increasing its overall strength
- Reduced the magic resistance of Shield Breakers from 50% to 25%
- Added new models for potion and scroll items throughout the game
- Night Elf Glaive Throwers now have a new skin

Version 4.1

- Fixed an issue where passive icons in the game would appear as a green icon
- The Book of the Silver Hand in Chapter 1 now has a cooldown after being used. In addition, Rowan will stop casting teleport when a cinematic commences
- Fixed an issue in Chapter 5 where the 'secret' magic vault would not drop any items in Normal difficulty

Version 4.2

- The player is no longer blocked-off from reaching the bandits if teleport is used in Chapter 1
- The Rock Golems in Chapter 2 will now correctly use Hurl Boulder
- The final minions in the boss fight with Arthas in Chapter 7 are now actual units instead of animated dead. This fixes a bug where the player could deliberately wait for the minions corpses to decompose before facing the final stage of the boss fight
- Fixed a bug in Hard difficulty which made the player automatically lose the mission, even if no cheats were used

Version 4.3

- The following characters have had their voice overs redone:
Lord Nicholas Buzan, Demon Summoner, Orc Bladesmaster, and Orc Raider
- Most Anti-Cheat systems have been removed. The player will now only instantly lose in Hard difficulty if ‘WhosYourDaddy’ is used
- Fixed a bug in Chapter 7 where the different boss phases with Arthas would not run when expected
- Fixed an item crashing issue on Mac computers from the new items added into the game from Patch 4.0
- Resolved an issue where the Night Elf attacks would be delayed as their forces would often get stuck inside their base
- Fixed a bug in Chapter 5 where the second gate to Dalaran would not get destroyed, blocking off Undead reinforcements
- Reverted the Hold Position hotkey back to H
- All Undead bases will now send constant attacks to the player in Chapter 10 Hard difficulty
- Added slightly more gold to the gold mines in Chapters 2, 4, 7 & 8
- Added new altar building models to the Dwarf and Blood Elf sub-factions
- Altered the statistics of Swordsmen and Guardians to make them more unique from Footman
- Re-added the Blood Elf/Dwarf building hints to Chapters 7 & 8
- Flesh Golems now have an anti-air attack
- The main bandit in Chapter 1 will now drop a healing potion in Hard difficulty
- Re-added +1 weapon and armor upgrades for the High Elves in Chapter 3
- Changed the legendary item location in Chapter 4 Hard difficulty

Version 4.3.1

- Fixed a major problem in Chapter 3 where the Blademaster would become invulnerable and frozen in place
- Mal'Ganis no longer holds a Potion of Healing in Chapter 3 Hard difficulty
- Fixed the hotkey for purchasing Ivory Towers in Chapter 5

Version 4.4

- Divine Shield now grants spell immunity to Rowan when activated
- Reworked Divine Shield to now last 15 seconds across all levels. Additional levels will instead grant reduced mana cost and cooldown
- Fixed a bug where activating Divine Shield would cause a green icon to appear when selecting an aura for Blessing of Wisdom
- Reduced the amount of mana provided by Blessing of Wisdom from 75/150/225/300 per level to 50/100/150/200
- Increased the mana cost of Mend from 115 to 125
- Reduced the mana cost of Frost Bolt from 75 to 50, cast range from 600 to 800, and stun duration from 5 seconds to 2
- The player now has an additional 30 seconds to complete the first quest in Chapter 2 on Hard difficulty
- Uther now possesses the damage-absorb Divine Shield ability in Chapter 2
- Reduced the player's Goldmine to 15000 in Chapter 2 on Hard difficulty
- Footmen and Knights now start off with +1 weapon and armor upgrades in Chapter 3
- Reverted the voice over of the Orc Raider in Chapter 3 to an earlier version
- Added Healing and/or Mana Fountains throughout Chapters 3 & 5
- The player now starts off with additional gold and towers in Chapter 5
- Moved the levers for the Treasure Box in Chapter 5 to make them easier to find
- Draenei Advanced Boulder Towers now have Heavy armor in Chapter 6 on Hard difficulty
- Changed the background music played during the first quest in Chapter 7
- Reduced the level of Arthas from 15 to 12 in Chapter 7 on Hard difficulty
- Added an additional Goldmine to one of the islands in Chapter 7. However, Sylvanas' forces will now be able to send attack waves via Sky Barges
- Modified the terrain of Chapter 7 to allow base assaults by sea
- Human Frigates no longer cost any food in Chapter 7
- Human Battleships can now be hired in Chapter 7
- Added an Arcane Vault to the dwarven base in Chapter 8
- Anub'arak now transfers ownership to the Undead Stronghold base when initially defeated in Chapter 8
- Improved the creeps available at the Mercenary Camp in Chapter 8
- Added an undead versus nerubian fight scene at the front of the Labyrinth in Chapter 9
- Added additional Nerubian dialogues throughout Chapter 9
- Increased the cooldown of the Forgotten One's Spawn Tentacle ability in Chapter 9
- Re-balanced the Lich King and its defending heroes in Chapter 10
- Made slight terrain changes around the path to the Lich King in Chapter 10
- Re-balanced the enemy AI throughout several missions on Hard difficulty
- Removed the additional damage upgrade for the Undead Scourge on Hard difficulty in Chapters 8, 9 & 10
- Arthas can no longer summon more than 6 units using Animate Dead against the player
- Increased the power of Anub'arak's Locust Swarm ability on Hard difficulty
- Ivory Towers possessed by the player's Heroes are no longer passed into future missions
- Shield Breakers now leave footprints on the ground as they walk
- Reset the hotkey for the Build command back to B
- Changed the hotkey for upgrading the Town Hall/Keep to Z
- Command hotkeys (such as Build, Attack, etc) can now be overwritten by the player's custom hotkey settings
- Items are no longer dropped by destroying creep buildings
- Unique models have now been given to Tomes of Retraining, Potions of Invisibility, Scrolls of the Beast and Scrolls of Resurrection
- Runes are now color coordinated, making them easier to identify for the player
- Made numerous item changes throughout the campaign, including the location of legendary items

Version 4.4.1

- Increased the mana cost of Divine Shield from 125/100/75/50 per level to 125/110/95/80
- Fixed a bug in Chapter 2 where night elven units would disappear during cinematic mode
- Fixed a bug in Chapter 5 where the Hood of Cunning would show up in multiple places after completing the optional quest
- Increased the Agility gained from the Swiftrunner Boots to +12
- Made numerous changes to Chapter 4:
- Added additional undead units and heroes throughout the ruins of Silvermoon
- The legendary item will now drop from a lich hero within the main undead base
- The Orb of Venom no longer drops from destroying the Marketplace​
- Changed the name of the Shield Breaker's Storm Hammer ability to Thunder Bolt
- Changed Kel'Thuzad's model to the Reign of Chaos version

Version 4.4.2

- Updated all cinematics for widescreen support
- Resolved several sound issues as a result of the current Warcraft 3 patches
- Hero, unit, building and spell stats no longer change depending on the player's Warcraft 3 version
- Fixed hotkey inconsistencies with the Call of Arms ability across the entire campaign
- Increased the starting level of Tek and Razzil in Chapter 6
- Replaced some rock tileset on the lone Goldmine island in Chapter 7 to allow more room for constructing a Town Hall
- Reduced the power of Anub'arak's Locust Swarm ability for Levels 2 & 3

Other Campaigns in Turnro’s Warcraft 3 Series
[​IMG] [​IMG] [​IMG]

Credits and Debug:

Important Notes
- It is highly recommended that you update Warcraft 3 to the latest patch version before playing The Adventures of Rowan the Wise. The download to this patch can be found here: Patching Classic Games
- The normal background music of Warcraft 3 has been replaced with better music. Be sure to enable music through your profile as it is an integral part of the campaign experience
- If you use the ‘WhosYourDaddy’ cheat while playing this campaign on Hard difficulty, you will automatically lose the mission



LOGO DESIGN: carlvic

Rowan the Wise
Admiral Proudmoore
Goblin Sapper
King Terenas

Arthas Menethil
Nathan the Mighty

Bevan the Swift

Tara the Magnificent

Logan the Mysterious

Lord Nicholas Buzan
Demon Summoner

Holly Lindin
Maiev Shadowsong

Cord Grabarz
Spell Breaker

Mega Pieman
Shield Breaker

Johannes Envall

Mr. Bob
General Frank


Blizzard Entertainment
Grey Archon
General Frank

Blizzard Entertainment
1C:Ino-Co (theme music from Majesty 2)
The Elder Scrolls: Skyrim (Cheer Sound)
freeSFX.co.uk - Download Free Sound Effects
Sidney Turner

Special Thanks:
map designer
Daffa the Mage
lightning brigade

Like my content? Donate above and help support me to continue to make great Warcraft 3 campaigns

Human, Silver Hand, Arthas, Antonidas, Blood Elf, High Elf, Dwarf, Paladin, Scourge, Dalaran, Quel'thalas, Lordaeron, Uther, Goblin.

The Adventures of Rowan the Wise (Campaign)

14:32, 1st Aug 2010 ap0calypse: Approved
  1. BizzaroFukuro


    Dec 11, 2009
    Completed on Hard and found all 10 legendary items.
    At first I missed one in Chapter 5, since there wasn't much time to explore (had to load back from the next level).
    Chapters 5 and 10 were the hardest, of course. Didn't have much problem with everything else.

    Abilities hotkeys are good, but new build hotkeys are confusing, not sure if it was the best decision.

    Bumped into several lazy invisible walls at bridges (Chapter 1 and some other).

    Secrets with teleporting to rats and such were neat (Chapter 6).

    Voice acting was bad in a few moments, but otherwise fine for the most time.
    Btw, Nathan the Mighty sounds like Fire Marshall Bill from "In Living Color".

    As for story, it's hard to criticize with this whole "parody" approach in mind.
    Made me smile a few times, but it's kind of silly. I was expecting more twists and crazy stuff.
  2. mauriciolima1


    Aug 5, 2019
    Well, I just finished this right now. It's amazing how someone can do such a great work and allow people like me to have so much fun! Great campaign, the voices are a little weird but in the end everything fits. Thanks for this!
  3. Kratluskeren


    Apr 15, 2015
    I find the campaign very interesting, good job!

    I still can't find the legendary item in chapter 3? I killed the orc and the undead base as the main quest demands. I even used iseedeadpeople in the end to see what i missed, only to see i cleared everything.. help
    (And i play on hard ofc)
  4. Yuefang


    Apr 14, 2011
    Near the High Elfs base there's a path.
  5. Blasterixx


    Mar 4, 2014
    Just finished replaying this campaign and i had a blast!

    It was a great adventure with lots of epic fights and an interesting story,but the most amazing thing about this campaign was certainly the Comedy! Oh boi i haven't seen in my life such well executed comedic skits in any other game/campaign i have played so far!
    My favorite comedic part was the one with Antonidas and his wizards,it was one of the best things i've saw, pure comedy, the overall jokes reminds me of the legendary Monty Python (The king of comedy).

    Oh and of course how could i forget about the awesome job the people with the voice acting did, It was such an awesome surprise to hear them, the overall script and jokes surely benefited greatly because of that, props to them, they did a great job! My favorite was Rowan,i could listen to him talk all day and not get bored. :grin:

    In terms of balance/negatives/bugs i haven't found much to be honest,i played all missions on hard and they were great, maybe in the last mission the fact that the undead heroes revive super fast near the Frozen throne might be a bit inconvenient and hard to get through, but alas i managed to kill it in 3 attacks losing my heroes multiple times, I suggest reducing the revive time for the undead heroes to make that mission less annoying.

    Overall the campaign was awesome and it definitely became one of the classics campaigns that are a Must to play!:thumbs_up:
  6. Augur


    Oct 2, 2019
    I just signed up to say this:

    Hi Turnro!

    I played this campaign many years ago and I remembered it so fondly I had to play it again. I was pleasantly surprised to see you kept supporting and updating it! I had a blast playing through it again, Hard mode is not as frustrating as it was back then but still a challenge. I wanted all those legendary items and I got them! The voices are better than I remembered and the whole campaign seems to have higher production values now.

    Congratulations on an amazing job! I wish there were more people with your skill and dedication providing us with Blizz-like campaigns :peasant-grin:

    To give something back and help polishing this campaign even more, I caught some typos in the cinematics I will list here, should you wish to correct them some day (I will try and give some context for each one but I wasn't able to transcribe whole sentences):


    Chapter 1: The Silver Hand

    -Lord Nicholas Buzan talking to Rowan: ..."I will give you tasks to fulfil"... It should be " tasks to fulfill". Also, I think you should change all "the light" references to "the Light", when speaking about the mystic energy and not simple generic light.

    Chapter 2: Arthas' Request

    -Rowan when speaking about Uther to Arthas: ..."Uther has fallen to the invaders tricks"... It lacks an apostrophe somehwere, should be either "invader's" or " invaders' ".
    -At the ending cinematic, the guy who appears is named "Emissary" but Rowan calls him "Chaplain".

    Chapter 3: A New Enemy

    -Blademaster talking to Rowan: ..."I knew you dogs will fall for my trap"... It should be "would" fall.
    -The elf Captain talking to Rowan about Bevan: ..."he's attempting to incite fear amongst the villages"... It should be "amongst the villagers", I think.

    Chapter 4: Betrayal

    -The dwarf Rifleman talking to Bevan: his voiceover says ..."to help find any survivors"... but it reads "to help find the survivors".
    -Arthas talking to Bevan: ..."I need to get pass the defenses"... It should be "past the defenses". ..."your new body guards"... It should be "bodyguards".

    Chapter 5: The Invasion of Dalaran

    Tara the "Magnificant" should be Tara the "Magnificent"! It's quite amazing nobody pointed this out yet!
    -Antonidas talking to Rowan: ..."do not get passed this gate"... It should be "past this gate".

    Interlude: Portal to the Damned

    -Landazar talking to his fellow archmage: ..."it's ever man and horse for himself"... It should be "every man".
    -Arthas talking to Antonidas: ... "I thought you would be more cunning then that"... It should be "than that".

    Chapter 6: Underground Mayhem

    -Tara in one of the brief cinematics after you arrive at a collapsed tunnel entrance: ... "it must be from the affects overtime"... Double typo here, it should be "effects over time".
    -Tek when you first meet him: ..."my trusted body guard"... should be "bodyguard" and a bit later his voiceover correctly says ..."to get rid of those stupid Draenei"... but it reads "to get of those stupid Draenei".

    Chapter 7: Curse of the Blood Elves

    -Logan when explaining their curse to Rowan: ..."we still have its powers"... It should be "we still had its powers".

    Chapter 8: Dwarven Refuge

    -Rowan talking to Nathan when they arrive at the dwarven base: ..."how do you survive the undead". It should be "how did you survive".
    -Nathan talking to Rowan in the same cinematic: ..."my attempts to attack so far have failed"... It should be "my attempt to attack it so far have failed". A bit later: ..."valuable supplies I found for my expedition"... It should be "found on my expedition".

    Chapter 9: Siege Hunt

    -Nathan to Rowan at the starting cinematic: ..."it must of been taken over"... It should be "it must have been".
    -Nathan to Rowan when you find the Engines: ..."none of them looked damaged"... It should be "none of them looks damaged".

    Interlude: The Alliance's Reunion

    -Logan to Rowan: ..."I am sorry if we had disturbed you"... It should be "we have disturbed you".
    -Rowan to his troops: "Head my voice!"... It should be "Heed my voice". A bit later: ..."we are humanities only hope"... It should be "humanity's only hope".

    Chapter 10: The Frozen Throne

    -Rowan: "May the light be with us all". As I said at the beginning, I think it's better to capitalize it.

    Epilogue: Living in Glory

    -Rowan to Admiral Proudmoore: ..."I thought you were on navel patrol"... It should be "naval patrol".

    Phew! I'm sure I didn't catch them all but here you go.

    Thanks for all your effort and keep up the great work!
    Last edited: Oct 3, 2019
  7. Turnro


    Dec 8, 2009
    Glad to hear you enjoyed the campaign :)

    Thanks for the list of typos. It is rare to receive feedback like this, and I am happy to apply the spelling fixes once Reforged comes out.
  8. Venombite


    Feb 3, 2019
    Ok, Malfurion's Quest inspired me to replay this campaign after many years. It's version 1.31.1.something, on hard difficulty. I must say I'm impressed:
    • The terrain was nailed again. I must say it's amazing how terrain is on Blizzard's level.
    • Loved all the different heroes.
    • Having godtier powerful level 20 heroes is an awesome mechanic.
    • Loved that you play all three races humans, elves and dwarves in separate chapters.
    • The Campaign was hilarious. It's so hilarious. Nathan's voice was the most funny thing in the campaign. Well done.
    • Haven't encountered a single bug in the game play, which is really impressive. The only bugs I encountered were that Rowan and Antonidas were talking behind the open door, and another like that in chapter 7 or the interlude where Tara saves Bevan.
    It was also enourmously challenging on hard, a lot harder than Malfurion's Quest. Chapter 10 especially.
    Few suggestions though:
    1. Legendary items could use a different model to set them apart from other items(e.g Blue Treasure Chest), it's not acctually my idea I saw it in another campaign (Day of the Dragon), but I doubt anyone would mind cause it's a really good idea.
    2. In chapters 3 and 7, the song "Lament of the Highborne" is played as the backround music. Imo it really doesn't fit the campaign. It's too melancholic for a parody campaign, and it's Sylvanas's theme song, and here she is a funny enemy and the song doesn't really fit. Maybe change it with some other themes from WoW(e.g Eversong Woods theme, Sylvermoon theme or Blood Elf theme).
    3. When you control the elves, you have only elven units. When you control the dwarves, you only have dwarven units. And when you control the humans, you have a mix. Maybe change the Sorceress in chapter 5 with the Hydromancer from Rexxar campaign(Crushing wave is far more useful than invisibility), and give the Priest Chaplin model. That way they would look like the Kirin Tor a lot more. Also change the Riffleman with human archer. In chapter 10 in Rowan's base change the Sorceress with the Hydromancer, Priest with the Chaplin, Rifflemen with Human Archer and Mortar Team with Catapult/Cannon,
    4. Would you consider making High Elves playable in chapter 4, changing all human and dwarven units with high elven ones. They would fit perfectly and would have a playable chapter. You can find the shades using Arcane Tower's Reveal.
    And another question. Are the other three campaigns meant to be parodies? Because Malfurion's Quest really doesn't seam like one.
    Last edited: Oct 9, 2019


    Nov 11, 2019
    Like others said this campaign had such a great story but the best thing imo was comedic part of it
  10. I love war III

    I love war III

    Oct 8, 2016
    Okey, quaility stuff. :ogre_love:
  11. Rafael Silva

    Rafael Silva

    Dec 30, 2015
    Excuse man,but
    Which version of W3 I need to use for play ADVENTURES OF ROWAN THE WISE and JEOPARDY OF THE HORDE?
  12. Turnro


    Dec 8, 2009
    At least v1.26 or higher.
  13. deepstrasz


    Map Reviewer

    Jun 4, 2009
    But the site shows current which is for post 1.28.
  14. Turnro


    Dec 8, 2009
    The site bases its recommended version based on the latest patch the campaign was saved on. At the moment, maps do not work with earlier versions of Warcraft 3 only if they utilize World Editor features that are only available with later versions. The Adventures of Rowan the Wise was created using v1.26 and hasn't changed much since the latest updates so it should still work.
  15. deepstrasz


    Map Reviewer

    Jun 4, 2009
    Fair, the 1.27 version sees it and the first chapter loads. Did not test the others.
  16. kuyondo


    Jul 13, 2017
    I just finished the campaign in hard, and i must say.. the maps are really well made and the ideas are well done. Tara and Proudmoore have the best voice acting. Overall its a fun campaign to say the least. The only criticism i have is the pace of the story, and the plot. There could have been more maps to be played to really make the experience feel full. For example, Bevan and Tara's journey to Northrend. I think this campaign has room to improve and make things more interesting. I can see an expansion from the current 10 maps, to atleast 14-15 maps. 8/10 for me
  17. I love war III

    I love war III

    Oct 8, 2016
    Your campain is super hilarious. LOL Rowan the wise among stupid world :D :D :D haaaaaa . . it was good run, good laugh. thanks you
  18. Regeneration


    Aug 31, 2018
    After replaying this awesome campaign I must say that the chapters are a bit too easy later on. The legendary items are very good and give a lot of stats.
    I also level up attributes asap with Rowan and the elf. Also teleporting is really strong on chapter 5 and the cooldown is only 20 seconds.
    I would increase the CD to at least 60 seconds at level 1.

    edit: I am someone who comes from DotA and Dota 2.
    I don't expect this kind of balance of course but it won't hurt also.
    I like the hero concept and that you have a lot of spells to choose.
    I also like the attributes but I think they should give 2 to each stats and not 3.
    3 times 4 and you have 12 to each stat which is insane in Warcraft 3.
    Combined that with legendary items and you are simply overpowered.
    With the nerf you would only have 8 to each stat and its still very good.
    I also would nerf Ring of Mastery from +3 to all stats to +2 to all stats for example.
    I give it 4*.

    edit2: I would completely remove the runes that drop in the chapter where u are in the Dalaran dungeon.
    Reason: Rowan has very high hp regen already with the legendary Gem and Tara provides more than enough Mana with Mindstaff.
    U need to chill sometimes to enjoy the game and here you can just rush through.
    The runes are completely unnecessary in the chapter imo.

    edit3: I really like that you have to use the pocket factory from the tinker and the teleport spell to
    get through to certain items. Well done.

    edit4: I will give a short summary when I am done with this campaign.
    Though I can't give it more than 4* because I am not satisfied with the challenge here.
    It could be a lot harder.

    edit5: Chapter 8 was good. This was harder than I thought and I needed to restart the mission to complete it. Still I think the heroes are way too powerful with the items. I did easily defend the attacks from the enemy Undead stronghold with my 3 heroes alone. Flame Strike was really useful from Logan and combined with banish it did very high damage. Also banish -> hammer throw -> holy light on a frost wyrm and he was good as dead.

    edit6: Rowan's "Holy Light" should be nerfed. It only cost 65 mana on all levels. It is just too good. Make it scale like 65/75/85/95. This is really a decent nerf and enough to make it more interesting.
    You don't need any mana or int items to spam heal and you can just stay behind.
    I am on Chapter 9 and I did the faceless ones quest with the arena.
    Also Retribution Aura is really strong on that one but I didn't even need it.

    edit7: I really like the voice acting and Cinematic in general.
    The riddles/use of certain spells to find/get into hideouts were well done and nearly in every corner there were some creature which dropped loot.
    I like it. The music is also great and fitting. I am on Chapter 10 now and it's an Epic Finale Battle.
    I have to control now 5 heroes and 3 bases which is a decent challenge.
    The last chapter took me 1 hour and 37 minutes. It was a really good chapter.
    Destroying the Lich King was not so easy at first :D. Well done.
    Last edited: Dec 24, 2019
  19. Turnro


    Dec 8, 2009
    Hey guys! The end of 2019 is upon us, and the time has come for me to give in update in regards to the development of Malfurion's Quest. In addition, I also need to inform you all how my campaign series will be affected by the release of Warcraft 3: Reforged.

    Enjoy the video and I look forward to continue making Warcraft 3 content in 2020 :)
  20. Prowokatorek


    Dec 27, 2019
    Awesome campaign. Waiting for more.