- Joined
- May 21, 2013
- Messages
- 1,646
hello there, interesting map.
acording to the image, you have asimetric land and that creates many undesired effects.
If you want to do melee maps, simetry is one of the most important things to follow, if you don´t the map may be unbalanced. Giving benefit to one player above the other.
for example the island marked with a "1" has 3 points of attack while the twin island "2" in the other side only has two,
island number 1 is much more exposed than island number 2. It is bad for the blue player
About the other two island "3 and 4", 1 goldmine is alignated with the center and the other not.
the violent circle camp, player red can access more easy the violet circle creep camp than player blue to acces the same camp in his side.
so again bad for player 2
sugestion: chose the island you like more, copy the terrain, rotate 90 degree twice and then paste the terrain, copy pasting the terrain allows to have literaly perfect simetry. Be carefull that you paste it in the rigth place, sometimes requieres many attempts to have the paste with acuraccy.
the creeps in the goldmine (island 3 and 4) are in camp mode, well there are many reasons why goldmine creeps musn´t be in camp mode
1 fountain of health for player red and 1 fountain of mana for player blue, in melee neutral building simetry is important
I think the water area can have tile variation
another sugestion
when you put credits
don´t put "me"
put: Wardota2 Gamer
see ya and good luck
edit1
Can you explain this:
"Enjoy in choosing more heroes in the Tavern"
did you added heroes in the tavern or modified the 3 heroes limit?
in melee standard gameplay should not be altered (such adding new heroes), making those changes means to develop altered melee [S/]
edit 2: all above was image review I didn´t see the map in the first place
only 1 goblin lab for player red but goblin market for player blue, simetry, description says 3 goblin markets.
goblin markets are defended with green creep, they are usually defended with orange, sometimes even red
I think marketplace and goldmines are too near each
the Fountain of power is a campaing building of the Night elf race, is like the night elf shipward, not designed for melee I think.
Many competitive melee players think that mana and health fountains can unbalance the game, a power fountain (both mana and health) well, I can imagine what they think without ask. Also the fountain of power doesn´t have the neutral building minimap icon.
A red creep level 42 seems to be to much level, a friend of my said, avoid passing level 25-26
I don´t recomend you the doors since AI won´t open them like Starcraft 2, but many maps use them.
I sugest you to read guides, and study others melee maps to improve your map. Creeps and looting can be improved if you wish it.
see ya again
acording to the image, you have asimetric land and that creates many undesired effects.
If you want to do melee maps, simetry is one of the most important things to follow, if you don´t the map may be unbalanced. Giving benefit to one player above the other.
for example the island marked with a "1" has 3 points of attack while the twin island "2" in the other side only has two,
island number 1 is much more exposed than island number 2. It is bad for the blue player
About the other two island "3 and 4", 1 goldmine is alignated with the center and the other not.
the violent circle camp, player red can access more easy the violet circle creep camp than player blue to acces the same camp in his side.
so again bad for player 2
sugestion: chose the island you like more, copy the terrain, rotate 90 degree twice and then paste the terrain, copy pasting the terrain allows to have literaly perfect simetry. Be carefull that you paste it in the rigth place, sometimes requieres many attempts to have the paste with acuraccy.
the creeps in the goldmine (island 3 and 4) are in camp mode, well there are many reasons why goldmine creeps musn´t be in camp mode
1 fountain of health for player red and 1 fountain of mana for player blue, in melee neutral building simetry is important
I think the water area can have tile variation
another sugestion
when you put credits
don´t put "me"
put: Wardota2 Gamer
see ya and good luck
edit1
"Enjoy in choosing more heroes in the Tavern"
did you added heroes in the tavern or modified the 3 heroes limit?
in melee standard gameplay should not be altered (such adding new heroes), making those changes means to develop altered melee [S/]
edit 2: all above was image review I didn´t see the map in the first place
only 1 goblin lab for player red but goblin market for player blue, simetry, description says 3 goblin markets.
goblin markets are defended with green creep, they are usually defended with orange, sometimes even red
I think marketplace and goldmines are too near each
the Fountain of power is a campaing building of the Night elf race, is like the night elf shipward, not designed for melee I think.
Many competitive melee players think that mana and health fountains can unbalance the game, a power fountain (both mana and health) well, I can imagine what they think without ask. Also the fountain of power doesn´t have the neutral building minimap icon.
A red creep level 42 seems to be to much level, a friend of my said, avoid passing level 25-26
I don´t recomend you the doors since AI won´t open them like Starcraft 2, but many maps use them.
I sugest you to read guides, and study others melee maps to improve your map. Creeps and looting can be improved if you wish it.
see ya again
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