i tried it and it didn't work. probably because you're not training the unit you are buying the unit.
Is there really no way to have techtree requirements for units sold at a tavern?
I really just did. let me try it on a new map i guess
i just put a peasant into a tavern on a new map then added this trigger.
- Untitled Trigger 001
- Events
- Player - Player 1 (Red) types a chat message containing -disable as An exact match
- Conditions
- Actions
- Player - Limit training of Peasant to 0 for Player 1 (Red)
- Player - Make Peasant Unavailable for training/construction by Player 1 (Red)
doesn't disable it. am i missing something?
ive tried both of them separate and together. I've also added a random unit requirement to the peasant and you can still buy him.
that only works for heroes. not units. and i would really prefer it to not completely remove the unit, just grey it out and show the requirement
bbfreak said:Can you not add techtree requirements on units sold at a building? It seems that whatever requirement I add I can always buy the units. Is there anyway else to do this?.
bbfreak said:Can you not add techtree requirements on units sold at a building? It seems that whatever requirement I add I can always buy the units. Is there anyway else to do this?
bbfreak said:and i would really prefer it to not completely remove the unit, just grey it out and show the requirement
he does not have to do it my way.Plus, requirements can be added in the description So we are half way through, it just does not become grey.however, you can...
If it works with heroes why don't you use a hero unit and when you buy it replace it with the unit you want.